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Latest Gamestar Witcher 3 Info from Neogaf
Latest Gamestar Witcher 3 Info from Neogaf
March 20th, 2015, 20:46
In this thread. The first post as quite a few info, but this one has more.
Include 2 new screenshots and a few gameplay information.
I'm somewhat skeptic about there being 25 villages in No's Man Land though, that's a lot and my Geralt is going to have a very long beard by the end of the game. No way I'm wasting money at the barber.
Include 2 new screenshots and a few gameplay information.
I'm somewhat skeptic about there being 25 villages in No's Man Land though, that's a lot and my Geralt is going to have a very long beard by the end of the game. No way I'm wasting money at the barber.
SasqWatch
Original Sin Donor
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March 20th, 2015, 21:15
Sounds very impressive - can't wait! I just hope they have a decent Mouse+KB interface - saw the comment about controller being 'much better'. I thought I read ages ago that they would give full consideration to regular PC controls too? Hope so.
March 21st, 2015, 00:21
It seems the GUI immediately changes if you move the mouse. So a good combo is combat with pad, the rest with mouse.
The Gamestar editor also mentioned that CDP made huge progress in optimising the game. They found quite a lot of performance. The i7 system mentioned in the Gamestar article ran the game @Ultra settings @ 1080p with nearly constant 60 frames.
The Gamestar editor also mentioned that CDP made huge progress in optimising the game. They found quite a lot of performance. The i7 system mentioned in the Gamestar article ran the game @Ultra settings @ 1080p with nearly constant 60 frames.
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March 21st, 2015, 01:18
I'm sure M&K controls are fine. Why wouldn't they be? CDPR hasn't failed me yet.
I've never played a third person action game that I was better at with a controller.
I've never played a third person action game that I was better at with a controller.
Guest
March 21st, 2015, 10:24
I'll be VERY disappointed if the PC version controls better with a gamepad than it does with M+K.
March 21st, 2015, 10:35
That would be very stupid on their part. To come this far, and screw up at something as basic as PC controls. Very stupid. And I have hopes that their not as stupid, and maybe it's just a misunderstanding or something the journalist didn't like/get.
EDIT: I guess I missed this:
EDIT: I guess I missed this:
Originally Posted by translatedFromGamestarInfoWhich sounds good. I had no problems with the m&k support in Tw2. What sucked in the witcher 2 was the UI, but the UI was changed. So I've no reason to worry I guess.
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
Last edited by danutz_plusplus; March 21st, 2015 at 11:37.
March 21st, 2015, 14:52
Of course, I am glad that the gamepad controls are reported to be good on PC. Most likely I'll play it with that, like TW2.
SasqWatch
March 24th, 2015, 12:18
Why on Earth would you believe some random journalist when it comes to how it feels to control?
I know "serious" gamers who claim that controllers are better for shooters on consoles, you know
The question isn't what feels better to the individual, but if it controls WELL with whatever you prefer to use. That's all that matters, really - and it's not a competition.
Trust yourself and calm down a bit, perhaps?
Personally, I consider The Witcher a game that's perfectly suited for play on a controller, so I wouldn't have a problem using a gamepad. I prefer M/K in games where precision and coordination matters a lot, and that's mostly first person games or tactical games. Games like Dark Souls, Risen or The Witcher work very well with controllers, I find.
I know "serious" gamers who claim that controllers are better for shooters on consoles, you know

The question isn't what feels better to the individual, but if it controls WELL with whatever you prefer to use. That's all that matters, really - and it's not a competition.
Trust yourself and calm down a bit, perhaps?

Personally, I consider The Witcher a game that's perfectly suited for play on a controller, so I wouldn't have a problem using a gamepad. I prefer M/K in games where precision and coordination matters a lot, and that's mostly first person games or tactical games. Games like Dark Souls, Risen or The Witcher work very well with controllers, I find.
Guest
March 24th, 2015, 12:31
Originally Posted by DArtagnanI agree when it comes to most action/adventure games. But games that have grid-inventory systems or where you have to go through every item on the UI (sort of hitting Tab until you get to the control you want) I find infuriating. Also games that have a character doll on which you place your items. Diablo is just too difficult for that.
Personally, I consider The Witcher a game that's perfectly suited for play on a controller, so I wouldn't have a problem using a gamepad. I prefer M/K in games where precision and coordination matters a lot, and that's mostly first person games or tactical games. Games like Dark Souls, Risen or The Witcher work very well with controllers, I find.
March 24th, 2015, 12:36
Originally Posted by danutz_plusplusIt really depends on the implementation - and I don't think The Witcher 3 is the kind of game they would release with crappy inventory controls for gamepads.
I agree when it comes to most action/adventure games. But games that have grid-inventory systems or where you have to go through every item on the UI (sort of hitting Tab until you get to the control you want) I find infuriating. Also games that have a character doll on which you place your items. Diablo is just too difficult for that.
After all, it's a huge budget and they're going out of their way to market it on the new consoles.
I guess I just can't see a reason to worry about this.
But we'll see in a couple of months
Guest
March 24th, 2015, 18:32
I vastly prefer M+K for anything that uses a 1st or 3rd person view. I'm not sure why, but I just find it more immersive than using a gamepad. The only exceptions are certain console ports, like Dark Souls, that seem to control better with a gamepad for whatever reason.
March 24th, 2015, 18:41
Originally Posted by JDR13I usually prefer M+K. The main reason is the speed and freedom of simply looking around. I find that more immersive than steering the view around with a joystick. The flipside is that combat often feels better to me with a gamepad.
I vastly prefer M+K for anything that uses a 1st or 3rd person view. I'm not sure why, but I just find it more immersive than using a gamepad. The only exceptions are certain console ports, like Dark Souls, that seem to control better with a gamepad for whatever reason.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
March 24th, 2015, 19:10
Yep. Gamepad feels unnatural and arcadey vs a mouse and keyboard, as well as being less precise.
March 24th, 2015, 19:28
Seems Geralt will also be sporting a growing beard. Cool little feature.
http://www.polygon.com/2015/3/24/828…owth-over-time
http://www.polygon.com/2015/3/24/828…owth-over-time
March 24th, 2015, 19:53
What? No ear or nose hair growth for geriatric? How unrealistic. Hopefully it will be patched in.
Last edited by Thrasher; March 24th, 2015 at 20:16.
March 24th, 2015, 20:05
The first Fable had hair and beard growing, no? So it's not even a "new" thing.
SasqWatch
Original Sin Donor
| +1: |
March 25th, 2015, 10:18
To each his own, but I think controls will be an issue most of us can get past because of the rest of the game.
TW2 controls weren't perfect, certainly, but they were pretty comfortable with both M/K and gamepad, but I concede the inventory was awkward. TW1 was much worse in both ways with unresponsive controls and a rigid inventory, though, so I expect this one to be better still.
Well, ok, I don't know - but I have a really good feeling about this one.
I think they're going all out - giving everything they have with it. Let's see what that's worth
TW2 controls weren't perfect, certainly, but they were pretty comfortable with both M/K and gamepad, but I concede the inventory was awkward. TW1 was much worse in both ways with unresponsive controls and a rigid inventory, though, so I expect this one to be better still.
Well, ok, I don't know - but I have a really good feeling about this one.
I think they're going all out - giving everything they have with it. Let's see what that's worth
Guest
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Latest Gamestar Witcher 3 Info from Neogaf
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