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RPGWatch Forums » Games » Pillars of Eternity » Tips thread

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March 30th, 2015, 17:01
I found a tip thread on Reddit, so I thought we could have our own here.

This is the Reddit thread for now.
Last edited by azarhal; March 30th, 2015 at 17:39.
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March 30th, 2015, 17:08
Didn't read the Reddit thread, but here's my tip:

If you're having trouble in an encounter, pay closer attention to positioning. Setting up a wall with your melee fighters to help protect the back ranks could make a huge difference.

Also, you may want to rush a melee fighter in to engage with a particular nasty enemy, if simply just to keep their attention focused on your melee fighter while the rest of your party picks off the other enemies in the group.

Also, a good strategy at times is to completely bum rush a single enemy at a time. Focus all 6 of your party members strongest attacks on a single enemy to fell them quickly, then try to move to the rest of the group in this way. A lot of times this is not possible due to the positioning, but when you can pull it off it can work well.

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March 30th, 2015, 18:43
More general Tips (the Reddit thread is mostly about abilities):

- Get a full party. There is 4 easily obtainable companions early on and you can make adventurers in the first town inn in exchange for coppers.

- Click F and change your party march layout, you can also move character portrait in the UI (drag and drop) to modify the order.

- Slow ranged weapons deal lots of damage and loves damage multipliers (Flame of Devotion, Sneak Attacks, etc). Use them as openers at the start of the fight and switch to another weapon set in the recovery time. You'll have to switch back at the end of the fight to reload though.

- There is two auto-pause options everyone should have on: pause on enemy sighted and pause on combat-started.

- There is an option to automatically set combat into slow mode in the auto-pause tab.

- Go in scout mode everywhere with a high mechanic character. There is hidden stuff everywhere. Use [D] (fast mode) to make walking around faster.
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March 30th, 2015, 19:15
Originally Posted by azarhal View Post
- Go in scout mode everywhere with a high mechanic character. There is hidden stuff everywhere. Use [D] (fast mode) to make walking around faster.
Does the mechanic somehow to be selected separately or does he just need to be one of the selected characters?
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March 30th, 2015, 19:35
Originally Posted by azarhal View Post
- Get a full party. There is 4 easily obtainable companions early on and you can make adventurers in the first town inn in exchange for coppers.
Agreed. Also, I can confirm that reaching the XP cap is not a problem, even with a full party.

Originally Posted by Morrandir View Post
Does the mechanic somehow to be selected separately or does he just need to be one of the selected characters?
Everyone goes into stealth when "alt" is pressed, so just use that person to scout around with. The one with the high mechanics skill has to be the one doing the scouting, or you won't find traps etc.
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March 30th, 2015, 19:49
I can't take credit for this, as I read it somewhere else. But it makes a huge difference.

Use fast weapons on your Cypher to generate focus quickly (e.g. wands for ranged, daggers for melee).

The class's power comes from spamming abilities without running out of focus.
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March 30th, 2015, 19:54
Yeah, it's probably the only class that benefits from fast weapons. For the most part, slower weapons makes it easier to pass damage resistance, which I guess is also something of a tip.
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March 30th, 2015, 19:56
Originally Posted by Morrandir View Post
Does the mechanic somehow to be selected separately or does he just need to be one of the selected characters?
As long as a character with high enough mechanic is close to an hidden item and in scout mode it will be discovered.

Also use tab to highlight stuff because some things aren't considered hidden, but you won't spot them unless you use the highlight or move your mouse cursor over every pixel of the screen.
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March 30th, 2015, 20:51
Even so, I sometimes miss things. It can take some time to detect them, so if I scoot by too fast in scout mode I can miss them.
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March 30th, 2015, 21:00
Originally Posted by Maylander View Post
Yeah, it's probably the only class that benefits from fast weapons. For the most part, slower weapons makes it easier to pass damage resistance, which I guess is also something of a tip.
Stiletto = fast weapon that bypass DR. At the speed they move they perform about equal to slower more damaging weapons.

Although, DW has some other perks as well. Any abilities that read "Full Attack" will generate attack with both weapons.
  • That means that the Monk's Torment Reach hit twice if you are unarmed or dual wielding.
  • That mean that the Paladin's Flame of Devotion hit twice if you are dual wielding.
  • That mean that some of the rogue's debuff have two chances of being applied instead of one.

Also, Shield with the bash ability count as a weapon and seems to be counted as dual wielding and qualify for Full Attack.
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March 30th, 2015, 22:11
Originally Posted by azarhal View Post
- There is two auto-pause options everyone should have on: pause on enemy sighted and pause on combat-started.
I suppose it's down to personal preference but I just have enemy sighted on. With both on 9 times out of 10 it's enemy sighted pause, space, launch attack and pause yet again.
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March 30th, 2015, 23:14
Originally Posted by BrianOConnell View Post
I suppose it's down to personal preference but I just have enemy sighted on. With both on 9 times out of 10 it's enemy sighted pause, space, launch attack and pause yet again.
There's that, but unfortunately, sometimes combat start with there being enemies first.
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March 30th, 2015, 23:44
Here's a tip that I haven't seen anywhere else: Give everyone - and I mean everyone - a minimum of 2x athletics. It's enough to give them an 80% fatigue reduction, which goes a very long way towards avoiding the annoying fatigue debuff as a result of combat.
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March 30th, 2015, 23:53
Here's a few more from me:

Rangers can make excellent front-line damage dealers. My main Ranger character actually wields a fast rapier and an enchanted small shield, and thanks to rings and buffs on armor/etc., he has a very high deflection. Thus, he can last in the melee fights and also keeps a very high attack speed and accuracy, making him a deadly fighter.

Don't overlook the crafting. Both food and potions can make the difference in tough battles. Some of the buffs on food are excellent and help a lot.

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March 31st, 2015, 00:04
Originally Posted by Fluent View Post
Here's a few more from me:

Rangers can make excellent front-line damage dealers. My main Ranger character actually wields a fast rapier and an enchanted small shield, and thanks to rings and buffs on armor/etc., he has a very high deflection. Thus, he can last in the melee fights and also keeps a very high attack speed and accuracy, making him a deadly fighter.

Don't overlook the crafting. Both food and potions can make the difference in tough battles. Some of the buffs on food are excellent and help a lot.
I love my ranger although I admit mainly because I am a fan of animal companions. I am playing him as mainly a melee fighter. He is like a Scout/Rogue. He has Stealth, Mechanics, and Survival with two points in athletics and one in lore. I kinda wanted more lore but it doesn't fit his personality or role so will have to wait for another character to focus on that.

I also like the crafting since it isn't too tedious
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March 31st, 2015, 00:23
The crafting comes in handy for quick potions and powerful meals. Also, the enchantment is very useful for getting that slight extra punch out of a weapon or armor. And it's very simple and easy, which is cool.

I'm a big fan of animal companions, too! My main idea was to have a bear animal act as a tank and then I would attack from afar with a ranged weapon. Well, I did that for awhile and enjoyed it, but when I decided to leave my Fighter back at the stronghold and take a Druid instead, I needed another front-line fighter, so I adjusted my tactics a bit with the Ranger and it's worked out very well!

Trinkets that add to Deflection are incredibly useful for keeping a melee fighter alive and mobile while still wearing light armor. So I guess that's another tip.

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March 31st, 2015, 00:28
Originally Posted by azarhal View Post
As long as a character with high enough mechanic is close to an hidden item and in scout mode it will be discovered.

Also use tab to highlight stuff because some things aren't considered hidden, but you won't spot them unless you use the highlight or move your mouse cursor over every pixel of the screen.
Tip on the tip. There is an option where TAB becomes a toggle, so you just click it once at the start of the game session, no need to leave your pinky finger glued to it.

As for my tip: Rogue + Arbalest + Stealth = insta-kill at beginning of fight.
Another tip: Every time you disarm a trap, you recover that trap and can use it yourself later.
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March 31st, 2015, 02:05
This helps with managing abilities during combat.

1. Turn on pause when action complete.
2. Watch log for action complete. Then issue a new action for that character.

Seems obvious, but this will help prevent non-responsiveness during combat.
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March 31st, 2015, 14:19
Originally Posted by Thrasher View Post
I can't take credit for this, as I read it somewhere else. But it makes a huge difference.

Use fast weapons on your Cypher to generate focus quickly (e.g. wands for ranged, daggers for melee).

The class's power comes from spamming abilities without running out of focus.
2 blunderbusses work even better. My Cypher never runs out of Focus AND does shitload of damage. Give Cypher Quick Switch and Weapons Focus Ruffian and you are golden!
Last edited by zahratustra; March 31st, 2015 at 14:33.
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March 31st, 2015, 14:36
I'm making a detailed character build guide, mapping out powerful and interesting builds. Posting in in the steam community as I'm updating it:

http://steamcommunity.com/sharedfile…/?id=416939844
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