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Known Issues and workarounds
March 31st, 2015, 08:02
Well, thanks for the heads-up. I'm conflicted - on one hand, I am really enjoying the game and don't want to put it down. On the other, I'm afraid of my luck running out and finally encountering one of these bugs. I may have already and just not noticed it- I'll have to load a save the next time I play to double-check.
I also really don't want to start over - I'm quite invested in my playthrough
I also really don't want to start over - I'm quite invested in my playthrough
March 31st, 2015, 09:09
Well, I regularly check my stats and haven't seen anything unusual so far. But I'm sure that I've saved/loaded in companion-areas, so I think I'll need to recheck.
Think instead of continuing PoE I'll fire up my Totwal War campaign and lead the Saxons to world domination.
Think instead of continuing PoE I'll fire up my Totwal War campaign and lead the Saxons to world domination.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
March 31st, 2015, 11:32
Haven't see anything unusual in my stats to be fair. The only gamebreaking bug I found is in Raedric's Hold - the one where at some point after I just had cleared the maps and finished the quest, I couln't exit. Rage quit for a whole day or so, and then … I just loaded a previous save, replayed about 2 hours (not counting the time spend in the keep) and soldiered on to the rest of the game. The other area I'm staying clear from for the time being is the Endless path, which I hear there is a similar bug or something. Maybe there'll be a patch to fix this, before I reach the endgame?
Sentinel
March 31st, 2015, 12:33
I have two weeks off work and I'm hoping for a patch right quick… 
The stat accumulation bug seems to affect NPC's exclusively though, can that be confirmed? I'm not using those anyway.

The stat accumulation bug seems to affect NPC's exclusively though, can that be confirmed? I'm not using those anyway.
Guest
March 31st, 2015, 12:58
If you read the previously linked thread in Obsidian forums, there's a similar problem with the main character. The devs are working on it btw.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
March 31st, 2015, 13:02
It seems to be related to NPCs, and their boosts are getting multiplied in certain circumstances. I haven't seen it myself, but there are many reports, so I'm sure it's accurate.
I did experience a few annoying bugs:
- I lost my Fire Godlike ability after double clicking gear on. That's a pretty big bonus down the drain.
- There are at least two quests that simply can't be completed:
I did experience a few annoying bugs:
- I lost my Fire Godlike ability after double clicking gear on. That's a pretty big bonus down the drain.
- There are at least two quests that simply can't be completed:
Spoiler – Unsolvable quests
SasqWatch
Original Sin Donor
March 31st, 2015, 18:11
Not sure what "normal" stats are so it's hard to judge if my game is bugged. :/
SasqWatch
Original Sin Donor
March 31st, 2015, 19:25
A smaller issue I found:
Barter/shop bug: if you put an item in the sell area at a vendor just to check the price and then put it back in your inventory the item can lose all the enchantments you put on it. A bit annoying…
This is on the OSX version of the game.
Barter/shop bug: if you put an item in the sell area at a vendor just to check the price and then put it back in your inventory the item can lose all the enchantments you put on it. A bit annoying…
This is on the OSX version of the game.
March 31st, 2015, 21:24
Does anyone know the actual formula for Deflection (and/or other derived stats)?
The wiki page says that "it is mostly determined by level and class and is influenced by Resolve and Perception".
It is known how much Deflection points you get by class and you can check the boni from Resolve and Perception on the character record. But how many points do you get for each level?
My current level 5 naked Edér has Deflection 39, where 25 come from the starting value for fighters and +2 bonus from Resolve 12. That makes 27, missing 12 points. So either a fighter gets +2.4 Deflection per level including the first level or +3.0 Deflection per level up or my Edér is bugged.
Fortitude is 56, starting value 10, +12 from Might, +12 from constitution, making 34, missing 22. So that would be +4.4 Fortitude per level or 5.5 Fortitude per level up.
Doesn't look right.
The wiki page says that "it is mostly determined by level and class and is influenced by Resolve and Perception".
It is known how much Deflection points you get by class and you can check the boni from Resolve and Perception on the character record. But how many points do you get for each level?
My current level 5 naked Edér has Deflection 39, where 25 come from the starting value for fighters and +2 bonus from Resolve 12. That makes 27, missing 12 points. So either a fighter gets +2.4 Deflection per level including the first level or +3.0 Deflection per level up or my Edér is bugged.
Fortitude is 56, starting value 10, +12 from Might, +12 from constitution, making 34, missing 22. So that would be +4.4 Fortitude per level or 5.5 Fortitude per level up.
Doesn't look right.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
Last edited by Morrandir; March 31st, 2015 at 22:09.
March 31st, 2015, 21:45
Ok… bug occurs in my game too. Equipped Sagani in the Woodend Plains with nothing but a Rinf of Minor Deflection (+5 Deflcetion) and quicksaved and quickloaded a few times: each save/load cycle added +5 to Sagani's deflection. So most likely Aloth and Edér are bugged as well as I saved/reloaded a few times in the Gilded Vale where they most likely already had some gear.
So I'm going to shelve it for now.
So I'm going to shelve it for now.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
March 31st, 2015, 21:48
Deflection is increased by 3 each level for every classes after the first level and each class start with a base deflection between 25 and 15. Shields, hatchets (+5) and some magical items add to deflection as well and Perception/Resolve have +1 deflection for each point above 10.
Fortitude, Reflex and Will also all increase by 3 each levels. They used to be calculated via a formula for each of the two stats involved though, now I really don't know how it work though.
Fortitude, Reflex and Will also all increase by 3 each levels. They used to be calculated via a formula for each of the two stats involved though, now I really don't know how it work though.
SasqWatch
Original Sin Donor
March 31st, 2015, 22:08
Originally Posted by azarhalOk, then my Edér is bugged. Not because of Deflection, but Fortitude.
Deflection is increased by 3 each level for every classes after the first level
Fortitude, Reflex and Will also all increase by 3 each levels. They used to be calculated via a formula for each of the two stats involved though, now I really don't know how it work though.The rest is simple for a naked character without active abilities. It's +1 for each appropriate attribute point over 10 and -1 vor every attrubite point under 10. So it's:
Code:
Deflection = base + (3 * (level - 1)) + (Per - 10) + (Res - 10)
Code:
25 + 12 + 0 + 2 = 39
Code:
20 + 12 + 6 + 6 = 44
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
March 31st, 2015, 23:09
Well, my stats are bugged, too. Hah. 77 hours only to find out your stats are bugged! I hope the first patch fixes them for saved games as well.
Guest
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March 31st, 2015, 23:42
Hah! Well I'm not playing this for the combat, really. It's the story, lore, characters, exploration, etc.. If it were strategic turn-based I'd be more annoyed. RTwP is such a cluster-9*(&*&#$, I don't care so much.
My naked 4th level Eder is
Defense
58 Deflection 58 Fortitude 38 Reflex 46 Will
Health
496
Looks bugged? Oh well…
My naked 4th level Eder is
Defense
58 Deflection 58 Fortitude 38 Reflex 46 Will
Health
496
Looks bugged? Oh well…
April 1st, 2015, 00:10
Stuff like that bothers me immensely, though. I want the experience the developers intended, not having a Super Eder or Deathbringer Durance, unless it was built on my own and not using bugs. 
The past 48 hours or so have just been a heck of a time for me with this game. First, I discover nasty bugs in my game that cause me to consider shelving it for awhile, then I find out that the strategy guide has errors, and now I see that my stats are bugged, too! Oi, vey! When it rains, it pours.

The past 48 hours or so have just been a heck of a time for me with this game. First, I discover nasty bugs in my game that cause me to consider shelving it for awhile, then I find out that the strategy guide has errors, and now I see that my stats are bugged, too! Oi, vey! When it rains, it pours.
Guest
April 1st, 2015, 00:30
Yes, well, at least the bugs aren't game killers, though. Like some of their earlier games.
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April 1st, 2015, 00:35
The bugs I have experienced are basically "game killers" for me, indirectly. I'm shelving it until a patch or 2, and I never thought I'd be saying that…
Guest
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