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Pillars of Eternity - Thoughts & Impressions
April 3rd, 2015, 00:20
The bug may be fixed for others who haven't triggered it though. The Heart of Rime or somesuch chant and other abilities that leave behind "summons" could have been the cause? The did say that save games would be cleaned up. May be worth a try.
Guest
April 3rd, 2015, 01:21
They asked Fluent for his save game, but I didn't see him responding. Did you send them the save, Flu? They were asking for people's saves in the thread.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
April 3rd, 2015, 01:25
I didn't see them asking me for my save game. Do you have a link? 
I would gladly send the save over. Last time I checked the thread, others who were having the same problem were sharing their save games and what not.

I would gladly send the save over. Last time I checked the thread, others who were having the same problem were sharing their save games and what not.
Guest
April 3rd, 2015, 01:33
Originally Posted by CelticFrostyeah this. I'm not about to quit but its not enjoyable. I think part of the problem is the combat queue is over near the bottom left or somesuch. I don't even know why they say they have one.
Okay the combat in this game is really taking away from the game itself. I am almost at the point of deleting it complete from my system.
If I stop commands, I want them stopped!!!! I don't need someone in my party to run off into an area that is still covered inviting more to the fight.
DOand I hate to bring it up, I had ZERO issues. Even if the combat was hard at times it your party did what you wanted them too…
Originally Posted by ThrasherI'll give this a shot.
For those having trouble dealing with chaos and confusion in big fights, zoom into the cluster$%^& and also look at your combat log. It helps to clear things up, especially if you have certain of the autopause options selected. It does make the combat rather herky jerky, but at least it's understandable and controllable.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
April 3rd, 2015, 01:38
Strange. I have no problem determining what's going on most of the time, unless there's a cloud of particle effects or object obscuring the view (which does happen once in awhile).
I did find that Slow Mode makes things a lot better for me. Pay attention to the engagement graphics as well, that helps!
I did find that Slow Mode makes things a lot better for me. Pay attention to the engagement graphics as well, that helps!
Guest
April 3rd, 2015, 01:39
@LD As soon as I did that, it stopped my characters from running off at the end of combat, pretty much, I think. May have to do with queuing up (or overwriting) commands… And yes, RTwP combat shouldn't have to be babysat like this… Kind of ruins its value…
Last edited by Thrasher; April 3rd, 2015 at 02:06.
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and I hate to bring it up, I had ZERO issues. Even if the combat was hard at times it your party did what you wanted them too…
