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RPGWatch Forums » Comments » News Comments » Tides of Numenera - Adam Heine & Unity 5

Default Tides of Numenera - Adam Heine & Unity 5

April 6th, 2015, 02:55
Once agian Adam Heine answered a question on his blog about Torment: Tides of Numenera and inXile Entertainment moving to the updated Unity 5 game engine.

Is Torment going to be / has Torment been developed with Unity 5 in mind?

It turns out this was a more complicated question than one would think. We’re planning to move to Unity 5, but we weren’t sure about that for a long time (and even now, there’s still a fair amount of work to do before the move is official).

Further details from our illustrious wizard/programmer, Steve Dobos:

"We started work on Torment before Unity 5’s full feature set was announced. By the time Unity 5 became a known quantity, we had already done much work on the engine for Unity 4. So the benefit of a move to Unity 5 will be limited for Torment. The primary justification for a move to Unity 5 is the new Mecanim system. We’ve put much effort in to the animation of our characters, and the Mecanim upgrades will help organize our complex animation trees.

Unfortunately, all of the cool Deferred Shading tech they released in Unity 5 doesn’t function with an orthographic camera, which Torment uses. So while we’re doing some interesting things graphically, largely thanks to the Pillars of Eternity technology, Torment won’t really benefit from Unity’s graphical enhancements. Sadness."

More information.
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April 6th, 2015, 02:55
Good! I'm hoping we'll get some gorgeous environments.
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