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March 31st, 2015, 17:19
The ranged weapon switch trick to remove the reload time feels like an exploit I won't be abusing…
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March 31st, 2015, 17:56
Originally Posted by Thrasher View Post
The ranged weapon switch trick to remove the reload time feels like an exploit I won't be abusing…
It's not an exploit - first, that's how early pistols were actually used historically. Second, it's not like you can switch infinitely - once you're out of loaded weapons in your equipped slots, you'll have to load them whether you switch or not.
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March 31st, 2015, 18:34
Oh, well then, it wouldn't be good for generating focus then, would it? Doesn't sound like a good strategy, then, for anything but short simple trash mob fights.
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March 31st, 2015, 19:18
Well, actually, with 4x Blunderbuss and a Draining Whip it can generate huge amounts of focus rapidly. That's the main use for the island obamas, pretty much.
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March 31st, 2015, 20:23
Yeah I encountered the range exploit with my rogue on the day this released. I think I oneshotted something for like 80 damage…..after which I just sold my ranged weapons. No need for them on an assassin anyways, she's already lethal!
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March 31st, 2015, 23:47
Originally Posted by Pope Amole View Post
Well, actually, with 4x Blunderbuss and a Draining Whip it can generate huge amounts of focus rapidly. That's the main use for the island obamas, pretty much.
Don't need (nor can store) that much focus early on. Maybe it's better later at higher levels than 4.
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March 31st, 2015, 23:58
Originally Posted by Thrasher View Post
Oh, well then, it wouldn't be good for generating focus then, would it? Doesn't sound like a good strategy, then, for anything but short simple trash mob fights.
2 (later 3) blunderbusses firing 6 shots each + Greater Focus + Draining Whip and you can take bath in Focus.
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April 1st, 2015, 00:02
And then what? Out of focus for a while. Just not seeing it. I generate more than enough focus fast enough without having to resort to blunderbusses. This is at level 4, mind you…
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April 1st, 2015, 00:14
Never run out of Focus yet Thrasher. And I don't have to get close and personal to get it. AND my Cypher is a top DPSer of the whole team so it's not just Focus that counts.
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April 1st, 2015, 00:29
After two shots, you have to wait a while to shoot again. Not seeing it.
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April 1st, 2015, 07:28
Originally Posted by Carnifex View Post
Yeah I encountered the range exploit with my rogue on the day this released. I think I oneshotted something for like 80 damage…..after which I just sold my ranged weapons. No need for them on an assassin anyways, she's already lethal!
what exploit is that?
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April 1st, 2015, 09:18
Originally Posted by Thrasher View Post
After two shots, you have to wait a while to shoot again. Not seeing it.
After 2 shots my Cypher starts casting. Blunderbusses do very usefull damage but getting Focus is equally important.
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April 1st, 2015, 09:30
You don't get more focus while you do the reload animation.

So once you run out of focus you have to wait a long time to reload.
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April 1st, 2015, 18:15
Remember that you can pick all locks and disarm all traps without negative consequences - and they give XP. So do it even if you don't intend to steal anything.

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April 6th, 2015, 13:19
Just found out that item bonuses don't stack, as it says "suppressed" on the character sheets sometimes. So if you've got a Ring with +1 CON and an enchantment on your Weapon with +1 CON, one is wasted. Consequently, make sure you enchant a bonus you don't already have elsewhere on the character's current equipment. This is true for all kinds of things, like +Healing Bonus, "Steady" property (prone & push resistance) and so on.
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April 6th, 2015, 13:35
Stuff is capped. Enchanting items beyond armours and weapons is also limited. Suggests an issue with the stat system as a whole.
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April 6th, 2015, 13:50
Isn't that one from the loading screens? On the other hand, I kinda prefer this to the Infinity style constant messages that I couldn't equip some ring/amulet/cloak/etc because I already have an enchanted suit of armor …

I kind wish there was no extra XP from traps and locks. Also, entering a new area. Or completing the Beastiary. On the one hand, it sure gives a sence of accomplishment and every little bit of XP helps (technically). On the other - even if one skips some of the side quests, the lvl cap is hit around the time of Chapter 3 (Twin Elms), if I go by my own playstyle, and I didn't even do any of the Endless Path. Twin Elms and the Endless path are like half of the game. So this was a pretty stupid decision on Obsidian's part in the whole scheme of things, and they have to rethink the whole XP process for a future patch.
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April 6th, 2015, 20:30
Originally Posted by Arhu View Post
Just found out that item bonuses don't stack, as it says "suppressed" on the character sheets sometimes. So if you've got a Ring with +1 CON and an enchantment on your Weapon with +1 CON, one is wasted. Consequently, make sure you enchant a bonus you don't already have elsewhere on the character's current equipment. This is true for all kinds of things, like +Healing Bonus, "Steady" property (prone & push resistance) and so on.
That's a copy of the DnD 3.5 mechanics. Stat increase items in general don't stack. So I wasn't surprised to see that in PoE.
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April 6th, 2015, 20:32
Originally Posted by Polyester View Post
On the other - even if one skips some of the side quests, the lvl cap is hit around the time of Chapter 3 (Twin Elms), if I go by my own playstyle, and I didn't even do any of the Endless Path. Twin Elms and the Endless path are like half of the game. So this was a pretty stupid decision on Obsidian's part in the whole scheme of things, and they have to rethink the whole XP process for a future patch.
This may be a side effect from people complaining about no monster XP. They added bestiary XP and may have made it unbalanced.
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April 7th, 2015, 14:26
Originally Posted by Polyester View Post
Isn't that one from the loading screens? On the other hand, I kinda prefer this to the Infinity style constant messages that I couldn't equip some ring/amulet/cloak/etc because I already have an enchanted suit of armor …

I kind wish there was no extra XP from traps and locks. Also, entering a new area. Or completing the Beastiary. On the one hand, it sure gives a sence of accomplishment and every little bit of XP helps (technically). On the other - even if one skips some of the side quests, the lvl cap is hit around the time of Chapter 3 (Twin Elms), if I go by my own playstyle, and I didn't even do any of the Endless Path. Twin Elms and the Endless path are like half of the game. So this was a pretty stupid decision on Obsidian's part in the whole scheme of things, and they have to rethink the whole XP process for a future patch.
I agree with the XP thing. I'm doing all the side quests I find, and removing all traps I find, also bounties and explore the dungeon under the castle a few levels at a time (explore 3 levels, continue with the main quest, etc). At this point I'm level 9/12 and still haven't reached Twin Elms, currently started the little town east of the city. The game has plenty of XP to give away without adding extra.
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