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Seven Dragon Saga - Jigsaw Storytelling
April 5th, 2015, 14:25
Another blog update for Seven Dragon Saga was released this week from Tactical Simulations Interactive that continues the last update, but focuses on story telling.
What follows is the Narrative Design method that I aim to apply to Seven Dragon Saga, and every other RPG I work on for that matter.More information.
In a nutshell, Jigsaw Storytelling involves the baking of lots of little narrative goodies that a player ‘consumes and digests’ in any order. In this way, we whet the players appetite for story without cramming it down their throats in ‘storytelling sessions’…like this.
Yes, we’re throwing traditional plot structure out the window. No ‘Hero’s Journeys’ here! What we get in return is a ‘Story Experience’ rather than a ‘Story Telling’.
April 5th, 2015, 14:25
The Prezi available in the post is an interesting development of the so called Jigsaw Storytelling, which is just another way of saying "open-world narrative".
Watcher
April 6th, 2015, 13:43
I'm curious: i understand that they stopped their Kickstarter campaign, so they will do another one or they are looking for external funding?!
Sentinel
April 6th, 2015, 18:46
Originally Posted by wolfsrainThey wanted to get organized then do another KS.
I'm curious: i understand that they stopped their Kickstarter campaign, so they will do another one or they are looking for external funding?!
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
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