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Default Age of Decadence - Preview @ RPG Codex

April 8th, 2015, 15:25
Originally Posted by Sacred_Path View Post
Ok, elaborate on how that is not an RPG within the confinements of digital games - or how many CRPG's have you played where you have unlimited choices?
Why would I elaborate on that?

You asked for an answer, you got an answer. If you want an answer to something else, then ask for that in the first place and save time

To me, AoD looks like a CRPG.

That said, I certainly feel more free and unrestricted in games like Skyrim - where my actions don't feel dictated by pre-written sentences in a dialogue tree.

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April 8th, 2015, 15:27
Originally Posted by DArtagnan View Post
To me, AoD looks like a CRPG.
Aaaaaand we agree.

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April 8th, 2015, 15:33
Originally Posted by DArtagnan View Post
Sounds like 6-12 months to my jaded ears.
3 months can easily turn into 6, no arguing here. 12 months are very unlikely though.

The cities take an enormous amount of time because there are parallel, interwoven questlines (scripting those is a bitch), themes (conflicts and such), factions, a lot of npcs, side quests, etc. Plus with Ganezzar we had to handle 'siege/no siege' and Maadoran/House Aurelian is destroyed scenarios.

What's left is the temple you were asked to find (the final location) and two locations leading to it (you can go through one or the other).

The temple has one NPC, Hellgate has one NPC, and Dead River has a small settlement (3-4 NPCs you can talk to). Compared to Ganezzar, it's nothing.
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April 8th, 2015, 16:42
I'm not interested in AoD because I prefer playing casters and there aren't any. I'm hoping that it is successful and Vince decides to try a typical fantasy next time
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April 8th, 2015, 16:46
Originally Posted by VDweller View Post
3 months can easily turn into 6, no arguing here. 12 months are very unlikely though.

The cities take an enormous amount of time because there are parallel, interwoven questlines (scripting those is a bitch), themes (conflicts and such), factions, a lot of npcs, side quests, etc. Plus with Ganezzar we had to handle 'siege/no siege' and Maadoran/House Aurelian is destroyed scenarios.

What's left is the temple you were asked to find (the final location) and two locations leading to it (you can go through one or the other).

The temple has one NPC, Hellgate has one NPC, and Dead River has a small settlement (3-4 NPCs you can talk to). Compared to Ganezzar, it's nothing.
Well, I admire any small team that can actually finish a complex RPG like this, and obviously you'll finish eventually - so I wish you good luck.

Whether it's 6 or 12 months, I think the game will have an eager audience ready to receive it with joy

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April 8th, 2015, 18:03
I only read the part that Couch quoted and I didn't really learn anything about the game, except that it has some choices and consequences.

(not claiming to be a master writer here or anything)

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