|
Your donations keep RPGWatch running!
Game Informer - Deus Ex: Mankind Divided
April 8th, 2015, 13:16
Guest
April 8th, 2015, 14:09
Originally Posted by CouchpotatoJust like DX -> IW, all of them at the same time and not. The world fearing augmented is going to be in regardless of any choices because of what happened at the end of the game (thanks Tai Yong Medical), but it doesn't exclude the other choices from being supported by different factions in Mankind Divided either.
Yeah looks like they went with one of the other endings.
Spoiler – Game Endings
Hard to tell which one though what do you think?![]()
For people wondering about the year 2029 the only known event that year know so far is…
Spoiler
SasqWatch
Original Sin Donor
April 8th, 2015, 14:49
Originally Posted by ArchangelSorta, they are still working on the script.
There is an upcoming movie?
edit:
Looks like Neogaf already has bullet points from the GI magazine preview.
edit2: there is spoiler for an early mission of the game in the neogaf thread. It sound awesome, I might yet not mind getting to play as Jensen again after reading that. Although, arm-canon PEG gun, was this really necessary?
Last edited by azarhal; April 8th, 2015 at 15:19.
SasqWatch
Original Sin Donor
April 8th, 2015, 18:13
These games will have an influence on how we and those who follow us will treat "transhumans" / "cyborgs" in RL.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
April 8th, 2015, 20:34
I can't wait to see how they'll justify taking away all of Jensen's augs at the beginning of the sequel.
Watchdog
Sentinel
#27
Join Date: Oct 2009Location: WGS84 Latitud:59.85 Longitud:17.65
Posts: 439
Mentioned: 0 Post(s)
April 8th, 2015, 21:02
Originally Posted by suibhneThe Missing Link used a "factory reset" to reset Jensen's aug for the DLC content. So there is a precedent already.
I can't wait to see how they'll justify taking away all of Jensen's augs at the beginning of the sequel.
In the Game Informer article, they mention that there is twice as many augmentations in the game. Some might be "stock" now (<= my speculation) and
Spoiler
Last edited by azarhal; April 8th, 2015 at 21:23.
SasqWatch
Original Sin Donor
April 8th, 2015, 21:55
Loved DEHR, so I'm pretty pumped. I so rarely get engaged by non-fantasy, but I've enjoyed DE, DEHR, and SS2 a bunch.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
April 8th, 2015, 22:53
Even if this became just "Human Revolution 2.0," I would enjoy it, so I look forward to Mankind Divided.
That being said, I really hope that they are more ambitious with the level design, which felt far too "scripted" and obvious, as if they didn't trust the player enough to be able to experiment and think beyond "Pick corridor A for an action approach, pick corridor B for stealth."
That being said, I really hope that they are more ambitious with the level design, which felt far too "scripted" and obvious, as if they didn't trust the player enough to be able to experiment and think beyond "Pick corridor A for an action approach, pick corridor B for stealth."
| +1: |
April 8th, 2015, 23:17
Originally Posted by NerevarineThis is the big difference for me. The original had huge environments and you had a ton of freedom to explore however you wanted. In HR it was super tiny levels which were very limited and linear. That's why it was so forgettable.
Even if this became just "Human Revolution 2.0," I would enjoy it, so I look forward to Mankind Divided.
That being said, I really hope that they are more ambitious with the level design, which felt far too "scripted" and obvious, as if they didn't trust the player enough to be able to experiment and think beyond "Pick corridor A for an action approach, pick corridor B for stealth."
--
Your Heavenly Father loves you and wants you to come to repentance
Your Heavenly Father loves you and wants you to come to repentance
Originally Posted by Ephesians 5:11
And have no fellowship with the unfruitful works of darkness, but rather reprove them.
April 9th, 2015, 00:21
Originally Posted by suibhneAmnesia. Isn't that the classic trick? Opps I fell and bumped my head I forgot all of my abilities from last time. The Trailer does show him floating in water so maybe he drowns they pull him out and have to re-augment him.
I can't wait to see how they'll justify taking away all of Jensen's augs at the beginning of the sequel.
April 9th, 2015, 09:29
This is the big difference for me. The original had huge environments and you had a ton of freedom to explore however you wanted. In HR it was super tiny levels which were very limited and linear. That's why it was so forgettable.I really have to assume you're talking about IW - unless it's another case of your frequent breaks from reality

Yes, the original had large levels with a lot of empty space - as was the norm with the Unreal engine near its release. Unreal itself had very similar levels in terms of huge empty space. That was very impressive back in the day, because we were used to much smaller levels, like in Quake.
IW had what I would call tiny levels that were almost entirely linear.
HR had quite large levels and what I would consider very large hubs. Yes, the alternate routes were too obvious - and that's what I think they need to work on.
I certainly don't hope they aim to make levels larger just to add empty space. It'd be great with larger levels - but if that means less content density and exploration is simply spread out for no reason, then I don't see the upside. Well, unless the levels call for it.
If you take a look at something like the Harbor level - you'd have to be more or less insane to call that a tiny level.
I like large empty space when it's part of the proper feel of a level, but if it's just to say you have large levels - it's a waste. I think the original Deus Ex had a ton of what I would consider wasted space.
Guest
April 9th, 2015, 16:35
Originally Posted by GabrielAmnesia… Not really.
Amnesia. Isn't that the classic trick? Opps I fell and bumped my head I forgot all of my abilities from last time. The Trailer does show him floating in water so maybe he drowns they pull him out and have to re-augment him.
G2 used an explosion from which your character gets hurt so bad you need to train up back.
In ME2 the hero died and is revived through some technological process and now you need to retrain skills.
Since Jensen is augmented, they can easily do some chip corrupted thing or something similar where he loses all (extra) upgrades from HR like Icarus or Tachyon. I don't think you'll start without any aug skill.
--
Toka Koka
Toka Koka
|
|
All times are GMT +2. The time now is 05:44.

