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RPGWatch Forums » Comments » News Comments » Rock, Paper, Shotgun - Deus Ex 4 & Hair Tech

Default Rock, Paper, Shotgun - Deus Ex 4 & Hair Tech

March 17th, 2015, 01:25
So a tech demo? Make it an add-on for unreal engine or unity then I'll be interested.
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March 17th, 2015, 12:24
Progress? Of course not! We don't want progress!
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March 17th, 2015, 13:44
Originally Posted by Silver View Post
So a tech demo?
Maybe for TressFX. CDPR implemented already Nvidia's HairWorks into Witcher 3.
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March 17th, 2015, 13:51
Here is another article about Augmented Hair from the Deus Ex Universe presentation.

Link - http://wccftech.com/dawn-engine-slid…ds-tressfx-30/

I even have some images this time of them using TressFX 3.0.
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File Type: jpg Dawn-Engine-1-635x358.jpg (30.8 KB, 29 views)
File Type: jpg Dawn-Engine-2-635x357.jpg (28.5 KB, 29 views)
File Type: jpg Dawn-Engine-3-635x357.jpg (40.8 KB, 29 views)
File Type: jpg Dawn-Engine-4-635x357.jpg (42.3 KB, 29 views)
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March 17th, 2015, 13:53
On a related note, I found the model/facial technology used in DE:HR quite terrible. The head and lip animations were truly bad, as was the hair. I'm glad they're looking into improving these aspects.

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April 10th, 2015, 09:10
Originally Posted by Thaurin View Post
The hair tech is going to be in future Deus Ex games and Adam Jensen was one of three models used to model the technology, but that doesn’t necessarily mean Jensen will appear in the game itself.

Nice hair tech, though.
Well seems I was originally right Thaurin as Jensen is in the game.

Link - http://www.rpgwatch.com/forums/showthread.php?t=28303

And his hair looks so much better than the first game.
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