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Darkest Dungeon - Patches & Content Update
April 15th, 2015, 11:49
Red Hook Studios released a new website update for Darkest Dungeon. They share more information about the developers plans for more patches & added content.
Early Next Week: The Roster Patch!More information.
Content Drop:
- Color Variations: All heroes have 4 different color palettes available for you to choose from!
- Roster Sorting: Sort by stress, resolve level, and more.
- Party Combo Names 1.0: Certain party combos will be named! When assembling your group, watch for the popup and see if you’ve uncovered a named combo. We’re starting with only a few, but more combo names will be added as we continue development.
- misc fixes, etc.
We know that many of you are chomping at the bit for more content, and while we want to get as much new stuff out as quickly as we can, we also want to make sure that what we release is of a quality level consistent with the rest of the game. We have targeted the end of May for our first major content update, and it’s a big one!
As we focus our content efforts on this patch, you can expected misc. quality of life improvements, bug fixes, balance, tuning, etc to arrive in the intervening weeks.
- New Hero: The Man-at-Arms – a battle hardened commander with mace, shield, and rallying shouts!
- New Hero: The Arbalest – a field medic and artillery emplacement wrapped up in plate armor!
- 2 – 3 new Bosses! We are aiming to get one new boss in each of the existing dungeons.
- Fear the Dark: New rewards for the brave and the foolhardy alike can be found only in the dark during Medium and Long quests. Tread carefully, however, as such rare and powerful trinkets are not left unguarded…
April 15th, 2015, 11:49
Anyone played? Would be nice if someone could offer there impressions.
April 15th, 2015, 13:36
If there is any hefty addition, streams based on this product will restart.
Just check Twitch to see if DD is revived there.
Just check Twitch to see if DD is revived there.
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Backlog:0
Backlog:0
SasqWatch
April 15th, 2015, 15:21
I've played the game, its great.
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
April 15th, 2015, 15:26
I've quite enjoyed it too. They have some interesting mechanics like the light level influencing difficulty/rewards.
I posted these impressions in another thread awhile back:
Darkest Dungeon is rather unique. Some roguelite features, interesting and occasionally frustrating trait system, and there's a variety of classes and abilities that all contribute to a interesting degree of strategy for combat. Someone was talking about class selection and referred to the comparison between two classes as a decision based on "personal risk strategy". Those 3 words describe so much of the game. Hiring heroes is free so pushing aggressively and risking them, especially at low levels, doesn't hurt as much as you might think. The light/dark mechanic also has benefits/drawbacks based on your preference for better loot/more difficulty or safer runs (and thus experience as it's only earned from quest completion) over loot. One of the healers' spells tends to inflict a bleed effect, but a group designed to resist bleed and can negate this issue while also giving you a character with a long range spell and hexes. So far my main complaint is the trinkets you pick up seem to do more harm than good a lot of the time, but I could just be too risk adverse to embrace them this early.
I posted these impressions in another thread awhile back:
Darkest Dungeon is rather unique. Some roguelite features, interesting and occasionally frustrating trait system, and there's a variety of classes and abilities that all contribute to a interesting degree of strategy for combat. Someone was talking about class selection and referred to the comparison between two classes as a decision based on "personal risk strategy". Those 3 words describe so much of the game. Hiring heroes is free so pushing aggressively and risking them, especially at low levels, doesn't hurt as much as you might think. The light/dark mechanic also has benefits/drawbacks based on your preference for better loot/more difficulty or safer runs (and thus experience as it's only earned from quest completion) over loot. One of the healers' spells tends to inflict a bleed effect, but a group designed to resist bleed and can negate this issue while also giving you a character with a long range spell and hexes. So far my main complaint is the trinkets you pick up seem to do more harm than good a lot of the time, but I could just be too risk adverse to embrace them this early.
Last edited by greywolf00; April 15th, 2015 at 15:39.
April 15th, 2015, 16:51
I fear the explained additions will make the game even easier than it already is. My only hope is that just one word in the whole post, nearly at the end … 'balance' is more than it seems, and makes the game harder after the first couple of hours. As it is now, the game is very hard to start, but once you get things going, it becomes easier and easier.
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