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Default Tides of Numenera - Interview @ Eurogamer

April 13th, 2015, 18:51
Christian Donlan published a new article style interview with Torment: Tides of Numenera's DM Colin McComb after he gave his speech at EGX Rezzed last month.

Colin McComb has a soft-edged voice, which offers a nice contrast to the intense stare his face can't help but settle into. Bald and gaunt and wiry in that peculiarly American way, he is what my grandfather would have called a railway man. But McComb is not a railway man. On the day I meet him at Rezzed, he is a dungeon master: the same preoccupation with nuts and bolts as a guy who rides the rails, perhaps, but these nuts and bolts hold together story and far more exotic materials - and McComb's rails can take you anywhere.

Most of the time, McComb's job offers a strange contemporary twist on the DM role: he is the creative lead on the video game Torment: Tides of Numenera. This is the long-awaited spiritual successor to the beloved Infinity Engine game Planescape Torment - sufficiently long-awaited and beloved that its Kickstarter in 2013 broke records, eventually netting the developer inXile just over four million dollars. It is also more than that, though, and this brings us back to McComb's one-off DM gig at Rezzed. The new game is based on a pen and paper RPG called Numenera, itself a recent Kickstarter success. McComb is going to allow Eurogamer's Bertie Purchese and I to play Numenera with him. Not the video game, which is still in development, but the pen and paper one. We are going to attack things and grab loot. McComb is going to DM.

He is a perfect DM, and not just because he looks like Michael Keaton cast in the role of Professor Hugo Strange. McComb clearly loves Numenera and knows it inside out, but what really elevates him is his ability to describe and shape a story as if he, too, is witnessing it unfold for the first time. To a certain extent he is, of course: before we meet, he delivers a speaker session at Rezzed in which he says that Numenera is providing the basis for a video game that is as reactive to player choices as it is deep and filled with glorious incident. Beyond that, though, he simply has that rare ability to sweep people up in a narrative - and to appear swept up along with them.
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April 13th, 2015, 18:51
This'll take a dump onto Pillars of Eternity. And not because of the setting .

Go Brian, Colin and InXile

EDIT: I happen to rate Wasteland 2 a notch above PoE but that's just me .
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April 13th, 2015, 19:02
Originally Posted by luj1 View Post
This'll take a dump onto Pillars of Eternity. And not because of the setting .
I'll believe that when I see anything close to a combat demo.

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April 14th, 2015, 16:57
Originally Posted by luj1 View Post
This'll take a dump onto Pillars of Eternity. And not because of the setting .

Go Brian, Colin and InXile

EDIT: I happen to rate Wasteland 2 a notch above PoE but that's just me .
Of course one can always 'claim' that an unreleased game will be better than something already available. That doesn't make it so. Let us just hope it actually comes close to the level of the other two you mention.
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April 15th, 2015, 11:31
It doesn't have to be so, true . Guess we'll see.
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April 16th, 2015, 18:27
Originally Posted by luj1 View Post
This'll take a dump onto Pillars of Eternity. And not because of the setting .
Was there any reason to be so vulgar? You're critical of Pillars of Eternity and that's fine. Just try to have some class about it, ok?

I also think that given the historical connections between the two companies and their largely similar goals in creating single player cRPG experiences, the success of one over the other is going to be celebrated rather than perceived with any kind of silly competitive antagonism.
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April 16th, 2015, 19:43
Relax champ . I can have expectations can't I
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