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RPGWatch - Soldak Entertainment Interview
April 19th, 2015, 10:11
Our next interview this month is with Steven Peeler of Soldak Entertainment who took time out of his very busy schedule to answer some my questions for our site.
Couchpotato: Welcome to RPGWatch Steven can you give everyone a brief introduction about yourself, and your gaming studio Soldak Entertainment?More information.
Steven: My name is Steven Peeler. I’m the programmer, designer, and owner at Soldak Entertainment. Soldak is a small indie game developer. We’ve been making action RPGs since late 2004.
Couchpotato: How did you get started in game development, and what were your motivations for founding Soldak Entertainment?
Steven: I basically started writing games back when I was a kid and as I got older the games got more and more complex. I started by typing in games on my parents TI-99/4A from magazines. I created some simple games in high school. I built a software renderer in college and started some more sophisticated games. After college I started working on a full fledged action RPG with a small group of other people, but ultimately we really didn’t have enough experience to pull that off. Then I went to work for Ritual Entertainment.
After Ritual, I started Soldak mostly because I wanted to focus on actually making games instead of having meetings, getting sucked into politics, and having publishers constantly demanding dumb things.
April 19th, 2015, 10:11
Good interview Couch and Steve. Glad to hear Slodak is doing well. Zombasite sounds like it will be ambitious and engaging. A culmination of a lot of knowledge and experience learned from your other games, and substantial amount of new stuff too. Looking forward to it. Art is looking good. Like the jungle ascetic.
Sentinel
April 19th, 2015, 10:58
I'll admit that I've only played Din's Curse, but I thought it was very well done. It's very much like Diablo I, but with a better character development system, and the feeling that each dungeon is alive. Each dungeon has factions (monsters fight each other) and bosses which can grow, take the places of other bosses, and disasters which can get worse due to the player's inaction. One of the better hack & slay games out there, if you can get by the graphics.
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April 19th, 2015, 11:51
Originally Posted by forgottenlorThat actually sounds really, really cool! I've never heard of Din's Curse until now, will definitely have to do some more research.
I'll admit that I've only played Din's Curse, but I thought it was very well done. It's very much like Diablo I, but with a better character development system, and the feeling that each dungeon is alive. Each dungeon has factions (monsters fight each other) and bosses which can grow, take the places of other bosses, and disasters which can get worse due to the player's inaction. One of the better hack & slay games out there, if you can get by the graphics.
Guest
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April 19th, 2015, 12:14
Great interview, Couch. Thanks! 
Steven seems like a smart guy with a good head on his shoulders. I've never heard of Soldak until now, but I will be looking out for Soldak Entertainment RPGs from now on.

Steven seems like a smart guy with a good head on his shoulders. I've never heard of Soldak until now, but I will be looking out for Soldak Entertainment RPGs from now on.
Guest
April 19th, 2015, 13:24
Originally Posted by FluentGlad you liked it Fluent.
Great interview, Couch. Thanks!

We covered all his games on the site if you need more information. The developer also released six new screenshots for Zombasite this month on his website.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; April 19th, 2015 at 14:27.
Watcher
Original Sin 2 Donor
April 19th, 2015, 15:14
Their games are a great "time spenders", games you can play for a little while and have lots of fun while doing it. Unfortunately, for me, their games couldn't hold my attention for more than couple days.
Watcher
April 19th, 2015, 15:31
Looks like he defnitely upped his graphics for this new title.
Originally Posted by Couchpotato
Glad you liked it Fluent.
We covered all his games on the site if you need more information. The developer also released six new screenshots for Zombasite this month on his website.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
April 19th, 2015, 15:59
Originally Posted by Darius Rivenguardsame here. I think their games always have a lot of potential (game world goes on regardless of player action is something I want to see more of in other games) but all urge to play just disappears after a few days. In Drox, I enjoyed it a lot for a few days then suddenly just couldn't find any motivation apart from upgrading my ship and items which wasn't enough. Still, they *are* good games and I don't regret picking them up. I'm certainly looking forward to Zombasite.
Their games are a great "time spenders", games you can play for a little while and have lots of fun while doing it. Unfortunately, for me, their games couldn't hold my attention for more than couple days.
Sentinel
April 20th, 2015, 05:41
Thanks for the interview, Steven and Couch. I didn't know Zombasite was in such an advanced stage. I bought all the Soldak games, and there is no doubt I'm going to buy that one too.
Watcher
April 20th, 2015, 14:18
Love Din's Curse and still play it regularly, looking forward to the new game.
Sentinel
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April 21st, 2015, 19:24
Rule of thumb for Soldak's games is that they started in a good place and only get better with each title over time as they experiment further and shore up elements as they go---rarely consistent dev outfit period, within either the indie or larger entities in the industry.
Sentinel
April 21st, 2015, 19:47
Steve is in the know
.
.
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
April 21st, 2015, 20:50
Steve is like Vince Dweller for me. I like both guys and hope they eventually make a fantasy crpg someday. I just never finish hybrid games and have mostly stopped buying them.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
April 22nd, 2015, 17:21
Thank you again Steven and Couch for making this interview possible. Because of that, I have discovered Soldak games and it's been great for me.
In short, you guys rock!!
In short, you guys rock!!
Guest
April 22nd, 2015, 20:07
Nice. I wonder if Steven could compare his Zombasite to other zombie games like 7 Days to die or Dead State…
April 24th, 2015, 15:27
Originally Posted by FarflameI haven't played 7 Days to Die and only a little of Dead State back in beta (it's stuck in my backlog) so I can't give a good comparison.
Nice. I wonder if Steven could compare his Zombasite to other zombie games like 7 Days to die or Dead State…
If you can tell me specific things that either of those games do or don't do, I can compare Zombasite to them.
Watcher
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