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RPGWatch Forums » Comments » News Comments » Outland 17 - About the Modest Goal

Default Outland 17 - About the Modest Goal

May 13th, 2015, 21:09
Outland 17 has still 8 hours to go and need another $4K to reach it;s $10K goal. In their latest update they respond to why there goal has been so modest and sheir the stretch goals to show what the vision of the developers are for this game.

We've had a lot of people write in since our boost in backers, asking about our Kickstarter goal of $10k. Specifically why it is such a modest amount compared to the goals of most indie developers that put their projects up.

We certainly didn't want to give the impression that we're not ambitious with our project. We had drawn up a complimentary list of stretch goals to expand upon our initial goal and bring further improvements to the game.

We initially didn't post the stretch goals so that we wouldn't appear presumptuous about our expectations with the campaign, but we're sharing it now so backers and newcomers can have more context regarding the $10k base. Hopefully this can give you guys a better understanding of our vision for the project and address the curiosity that some had.
More information.
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May 13th, 2015, 21:09
It didn't work out this time. I hope they continue with this game - it has potential.
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May 13th, 2015, 23:39
Not too sure if it has.

I mean kickstarter is also a help indicating if a game can be a success or not.

Of course we can't really judge on how much room for improvement regarding press contacts they have. But if it's everything they were able to do, and the interest into this game is indeed extremely low, then it doesn't really make much sense to burn any more money with that game (depending on how much they already spent and so on, ofc).

But if the KS showed one thing, it's that the developers will have a very hard time with that game in the future.
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May 14th, 2015, 02:39
I really like the concept of this game. If they go another fundraising campaign I might back it.
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May 14th, 2015, 10:37
Fun game, great demo! Maps were too simple, going forward in a tube essentially. Still lot of potential and the world design is good.

Come back to Kickstarter with a more elaborate demo!
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May 14th, 2015, 13:25
Originally Posted by mercy View Post
Fun game, great demo! Maps were too simple, going forward in a tube essentially.
This was their mistake, at least in my eyes. Shrinking maps for the stated goal of fights lasting 3-8 minutes is neither compelling nor strategic.
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