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Dragon Wars - Released on GOG
May 29th, 2015, 14:25
Dragon Wars, created by the designers of the Bard's Tale series, Wasteland and Battle Chess, is now available on Good Old Games.
Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun - a place where the streets are paved with gold and no one wants for anything.More information.
However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting. Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.
- Over 60 monsters and 65 spells.
- A unique combat system: choose complexity of combat resolution, determine spell strength, select tactics of ranged combat.
- A paragraph book to enhance storytelling.
May 29th, 2015, 14:25
Nice! I loved that game back in the day. Actually liked it better than the Bards Tale series (it was supposed to be Bards Tale IV early on, but things got changed). It's not an easy game, particularly the boss endfight is… challenging. But it has great exploration and atmosphere.
It also has lush graphics and great music… On the Amiga, which is where I played (and play) it. At that time, the PC was still far behind technically - it's too bad GOG doesn't use Amiga versions when appropriate.
But in any case, great game for people who like the old Bards Tale, Might and Magic and Wizardry's.
It also has lush graphics and great music… On the Amiga, which is where I played (and play) it. At that time, the PC was still far behind technically - it's too bad GOG doesn't use Amiga versions when appropriate.
But in any case, great game for people who like the old Bards Tale, Might and Magic and Wizardry's.
Last edited by Darkhawk; May 29th, 2015 at 14:37.
Watcher
May 29th, 2015, 15:04
Think I remember the game from the Amiga too but it's been so long, the Amiga looked much better than PC back then.
I don't think I could go back to EGA graphics (I think that's EGA right ?)
I don't think I could go back to EGA graphics (I think that's EGA right ?)
Watchdog
May 29th, 2015, 15:12
I also had the Amiga version of Dragon Wars but had the 1.0 release and although the graphics were much better i remember the color palette being very subdued. I still have the disks and may attempt to run it once my GBA1000 is completed.
Sentinel
May 29th, 2015, 19:24
I also wouldn't want to go back to this era and play a PC game when Amiga or even C64 versions looked much better.
This is a screenshot from amiga

This is a screenshot from the C64

And this is how it looked on the PC

I might be spoiled, but I'd like to play my games in VGA and with mouse+keyboard controls.
This is a screenshot from amiga

This is a screenshot from the C64

And this is how it looked on the PC

I might be spoiled, but I'd like to play my games in VGA and with mouse+keyboard controls.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
May 29th, 2015, 19:53
Yes Kordanor, Amiga version seems far more superior than PC version.
--
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
May 29th, 2015, 19:55
I never got the Amiga version to emulate properly though. So the GOG release might be the way to go… if you didn't, uh, stumble upon this game before.
Guest
May 29th, 2015, 23:13
It seems I simply lack the level of nostalgia that renders this game playable.
May 29th, 2015, 23:15
I don't think old games require nostalgia to play, but rather a different mindstate.
Once you accept the visuals for what they are, the games become much more enjoyable and fun.
I will give this a spin sometime and I'm glad it's on GOG now. GOG continues to do the good thing of keeping these ancient games relevant and working on modern systems. Kudos to them!
Once you accept the visuals for what they are, the games become much more enjoyable and fun.
I will give this a spin sometime and I'm glad it's on GOG now. GOG continues to do the good thing of keeping these ancient games relevant and working on modern systems. Kudos to them!
Guest
May 29th, 2015, 23:16
Actually I never played Dragon Wars, but I have read a lot of it from Crpg Addicts blog:
http://crpgaddict.blogspot.com.tr/20…al-rating.html
I recommend anyone to check it out before playing.
http://crpgaddict.blogspot.com.tr/20…al-rating.html
I recommend anyone to check it out before playing.
--
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
May 30th, 2015, 00:48
The game itself is p good, no complaints there. Lol @ complaining about lack of grinding.
The system is also pretty straight forward and self-explanatory. You only get a couple of points to distribute, and look at the premade characters: Does any one of them have five points in pickpocketing? No? Then maybe you shouldn't do that either. I liked the character building pretty much, except that at the start, it was hard to tell how magic heavy your party should be.
edit: btw, at the beginning, the unarmed skill rocks to no end. Don't know how well it holds up later though.
The system is also pretty straight forward and self-explanatory. You only get a couple of points to distribute, and look at the premade characters: Does any one of them have five points in pickpocketing? No? Then maybe you shouldn't do that either. I liked the character building pretty much, except that at the start, it was hard to tell how magic heavy your party should be.
edit: btw, at the beginning, the unarmed skill rocks to no end. Don't know how well it holds up later though.
Guest
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