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May 28th, 2015, 21:50
Originally Posted by Ron Obvious View Post
Oh and gwent should be made into a separate game (small tip-don't play the high stake game without the Ciri card).
A real card game or a digital one? Maybe both? Maybe Zero Radius Games can work on that once they are done with this.
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May 28th, 2015, 22:58
"Bear! Bear! Run you stupid piece of shit!"
-Yelled nervously Geralt Of Rivia at the Princess, the goat.
What a hilarious moment that was. LOL!!
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May 29th, 2015, 11:51
Originally Posted by Black Rune View Post
"Bear! Bear! Run you stupid piece of shit!"
-Yelled nervously Geralt Of Rivia at the Princess, the goat.
What a hilarious moment that was. LOL!!
I would liked to have seen that, but I stumbled upon the bear's cave and killed it before finding the Peller's goat. If you already killed the bear, Geralt just makes a comment about how it looks like a bear hunts in that area.

Very annoying quest btw. I was tempted to just kill the goat.
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May 29th, 2015, 13:20
Originally Posted by JDR13 View Post
I would liked to have seen that, but I stumbled upon the bear's cave and killed it before finding the Peller's goat. If you already killed the bear, Geralt just makes a comment about how it looks like a bear hunts in that area.

Very annoying quest btw. I was tempted to just kill the goat.
You could have used Axii on the goat….
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May 29th, 2015, 14:07
Originally Posted by JDR13 View Post
I would liked to have seen that, but I stumbled upon the bear's cave and killed it before finding the Peller's goat. If you already killed the bear, Geralt just makes a comment about how it looks like a bear hunts in that area.

Very annoying quest btw. I was tempted to just kill the goat.
Haha!
Well, it was fun for me. Laughed all the way throughout the quest.
Specially when Gerlat made that remark to the goat. Laughed so hard, the bear nearly killed me.

Axii, hmm, yeah…could have done that, of course. Now it rings a bell.
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May 29th, 2015, 14:27
Originally Posted by Black Rune View Post
Now it rings a bell.
No pun intended, right?
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May 29th, 2015, 16:13
Originally Posted by JDR13 View Post
I would liked to have seen that, but I stumbled upon the bear's cave and killed it before finding the Peller's goat. If you already killed the bear, Geralt just makes a comment about how it looks like a bear hunts in that area.

Very annoying quest btw. I was tempted to just kill the goat.
And I'm tempted to become a modder and record Geralt talking to the goat after killing the bear "just imagine how this would look like if we were in Dragon Age 3, horrors!".
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May 29th, 2015, 20:37
Originally Posted by JDR13 View Post
No pun intended, right?
Nope. No puns here. Perhaps you will find it if you use your witcher senses.
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May 30th, 2015, 11:22
Originally Posted by JDR13 View Post
I would liked to have seen that, but I stumbled upon the bear's cave and killed it before finding the Peller's goat. If you already killed the bear, Geralt just makes a comment about how it looks like a bear hunts in that area.

Very annoying quest btw. I was tempted to just kill the goat.
I killed the bear too, before finding the goat, and was quite impressed that CDPR had realised that might happen and factored it in (Geralt's comment). In many escort quests in other games, if you kill all the mobs that are meant to give you a hard time your escort just executes the same script and runs up to where the mobs used to be and pauses for a minute or two. I also like the way they use the bell in that quest.
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May 30th, 2015, 13:13
Basically what you did previously - has an impact on the quest. C&C richness.
Did you also notice that some quests can be started on different spots? Triggered with different things? I've never seen such quest system before, it's awsome.
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May 30th, 2015, 19:00
Originally Posted by joxer View Post
Basically what you did previously - has an impact on the quest. C&C richness.
Did you also notice that some quests can be started on different spots? Triggered with different things? I've never seen such quest system before, it's awsome.
Agree - the quest system is excellent… And so is the quest dialogue. Usually, when I meet an NPC in a game, I groan inwardly knowing that likely I'll have to endure a dense tree of apparent options and dull monologue that in fact lead by circuitous routes to the same result. But in W3 all the dialogue options are interesting and many of them offer a real choice. This is really admirable, because to do this CDPR have to include lots of material that don't get to see - at least in a single play through. I find myself actually looking forward to NPC interactions and that has got to be a first.
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