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RPGWatch Forums » Games » The Witcher Games » The Witcher 3 » Patch 1.05 expected tomorrow or wednesday

Default Patch 1.05 expected tomorrow or wednesday

June 1st, 2015, 15:12
Some of upcoming changes:
http://forums.cdprojektred.com/threa…=1#post1728578

Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest

The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
Marked the thing I find the most important.
These other bugs mentioned I haven't experienced in my game with quests from the list I did apart from Ciri's story hounds, but with space+w anyone can outrun (outblink) them all easily, didn't even suspect it was a bug, LOL
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June 1st, 2015, 15:19
Same joxer, I though the number of monsters was normal and that you were not supposed to fight them.

Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
:/ I already find them too large as is.
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June 1st, 2015, 15:19
Originally Posted by joxer View Post
These other bugs mentioned I haven't experienced in my game with quests from the list I did apart from Ciri's story hounds, but with space+w anyone can outrun (outblink) them all easily, didn't even suspect it was a bug, LOL
Yeah, I fought them and died in the White Frost at first but when thought "why bother?" and just run for it.
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June 1st, 2015, 15:20
Originally Posted by azarhal View Post
:/ I already find them too large as is.
Just wait for complains that it's too large…
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June 1st, 2015, 15:33
There is a new geforce driver out for nvidia cards that some say is a big improvement in fps and other things for the Witcher 3.

After I installed it and loaded Witcher 3 for a quick spin, I did notice my fps seemed to improve, and stay at 60 fps more consistently when walking around the landscape.
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June 1st, 2015, 15:39
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
The no-XP glitch is much more pressing imo. Initially they said they would hotfix it before the patch, but now it seems they're willing to delay it for the 1.05 patch. And that's bad. Such an issue should've been fixed as fast as possible. Initially I said I would be playing with the issue, but I read some people saying they completed too many quests while getting no xp, and now it's become a real difficulty issue because all remaining quests are higher than him. I do not want to end in that place, needing to farm the creatures for xp to recover.
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June 1st, 2015, 16:15
Originally Posted by Arkadia7 View Post
There is a new geforce driver out for nvidia cards that some say is a big improvement in fps and other things for the Witcher 3.

After I installed it and loaded Witcher 3 for a quick spin, I did notice my fps seemed to improve, and stay at 60 fps more consistently when walking around the landscape.
Careful, there are some players on Steam who's performance got destroyed with the new patch!
http://steamcommunity.com/app/292030…6671528348/#p2

In other words, if your game already runs smooth, don't use the latest patch till the matter is solved.

I also found there a bit of a problemsolver for colorblind players - since the color of tracks and smells (red) cannot be changed in ini files or options, the solution is to play those quests during the night:
http://steamcommunity.com/app/292030…5934149594093/
But this doesn't mean it shouldn't be added as an option.
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June 1st, 2015, 16:46
Originally Posted by azarhal View Post
:/ I already find them too large as is.
And I hoped they would've increaded it more than just "slightly" on PC. Why don't they make it configurable?? :/
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June 1st, 2015, 16:59
Originally Posted by Thaurin View Post
And I hoped they would've increaded it more than just "slightly" on PC. Why don't they make it configurable?? :/
There is a small and large option on PC (I'm using small).
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June 1st, 2015, 17:01
Originally Posted by azarhal View Post
There is a small and large option on PC (I'm using small).
I don't think it affects the font size of the quest description, the glossary, and so on, which is where it matters most.
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June 1st, 2015, 19:35
Originally Posted by Arkadia7 View Post
There is a new geforce driver out for nvidia cards that some say is a big improvement in fps and other things for the Witcher 3.

After I installed it and loaded Witcher 3 for a quick spin, I did notice my fps seemed to improve, and stay at 60 fps more consistently when walking around the landscape.
Yes - I've got that too and it does seem to be an improvement.

Also I've been experimenting with Hunter's Config, which is a configuration utility that means you don't have to frig about with all those ini files if you need to make some tweaks to game settings (other than those that are already options)… And also allows you to install/uninstall SweetFX with a single click! You can find it here: http://www.nexusmods.com/witcher3/mods/12/? Seems to work well. But WARNING: when they say SweetFX is notr compatible with FRAPS - they mean it!

I've also been fortunate in not running into the various bugs (fingers crossed): Pyres of Novigrad worked with no problems.
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June 1st, 2015, 19:48
Originally Posted by azarhal View Post
Same joxer, I though the number of monsters was normal and that you were not supposed to fight them.



:/ I already find them too large as is.
Same here. Hope it's a toggled option.

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June 2nd, 2015, 12:26
Various bug fixes and user experience improvements in GUI panels.
Thats the one I'm looking at. Haven't played in the last few days because opening any part of the UI will crash the game after 10 minutes or so. Everything was fine for a while and I don't know if it was 1.04 or my graphics card (second hand r9 290) that caused the problem.
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June 2nd, 2015, 15:11
The patch won't be today, confirmed on twitter.
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June 2nd, 2015, 15:21
Yup, sad news:
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