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RPGWatch - The Witcher 3 Review
June 8th, 2015, 17:40
Guest
June 8th, 2015, 17:44
Fantastic review - I shared a link to it with friends and on FB. Think you did a fantastic job with the review - nicely balanced and very thorough.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
June 8th, 2015, 18:24
Excellent review Maylander! Thank you! Mostly agree with you, but the crafting bugs are a bit of a bummer.
June 8th, 2015, 19:16
Originally Posted by youI'm smelling a trend regarding things you don't seem to have a clue about. If what you don't understand is shit, then your 0/10 score of TW3 makes a bit more sense.
No clue what the fuck you are trying to say but whatever it is it is worth shit.
Really, you should do a blog or something. People with your level of insight are very popular these day
Guest
June 8th, 2015, 19:56
"Geralt takes way too much fall damage for a super strong, fast and durable mutant. He’s taking damage from jumps that even kids can do just fine."
In case you didn't know: you can roll to reduce the fall damage which allows you to survive jumps from considerable heights.
Good review tho, even if I don't agree with certain points.
Citizen Kane of Gaming/10
In case you didn't know: you can roll to reduce the fall damage which allows you to survive jumps from considerable heights.
Good review tho, even if I don't agree with certain points.
Citizen Kane of Gaming/10
June 8th, 2015, 20:22
How do you force a roll when you jump down (on PC)? Spacebar? If so it's rather not predictable when it will work or not.
June 8th, 2015, 20:25
Originally Posted by ThrasherYes you have to use the space-bar key before you land, or you get hurt/killed. I actually found it hilarious how Geralt always gets injured from very short jumps.
How do you force a roll when you jump down (on PC)? Spacebar? If so it's rather not predictable when it will work or not.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
June 8th, 2015, 20:35
Which doesn't work very often for me. May have to do with mushy controls. Sometimes my frame rates are pretty bad (especially with fog, rain, and twilight lighting)
June 8th, 2015, 21:06
Skyrim is far more different than RDR. W3 is the story of one man and assorted NPCs in his journey. In Skyrim you can behave in all different sort of ways, become an assassin, a wizard, a thief, etc.
Not saying Skyrim was all that great. But W3 has the cut scenes and dialog and quest structure of RDR. As I pointed out before, an early quest in W3 you can choose to turn a guy in to the authorities. Fade to black (might as well say "Later that day…") then lo and behold, you're all at the authorities compound, where you turn in the bad guy. More cut scenes then fade to black and you return to your questing.
Again, not saying one way is better than the other, but W3 is very similar to RDR with more customization and RPG character development.
Not saying Skyrim was all that great. But W3 has the cut scenes and dialog and quest structure of RDR. As I pointed out before, an early quest in W3 you can choose to turn a guy in to the authorities. Fade to black (might as well say "Later that day…") then lo and behold, you're all at the authorities compound, where you turn in the bad guy. More cut scenes then fade to black and you return to your questing.
Again, not saying one way is better than the other, but W3 is very similar to RDR with more customization and RPG character development.
June 8th, 2015, 21:20
Originally Posted by OvenallAs well as a completely different setting, different scope, different combat system, elaborate crafting system, item modification system, advanced CCG, underwater exploration, choices and consequences, magic system, dialogue system with influence options, dungeons, and so on.
Again, not saying one way is better than the other, but W3 is very similar to RDR with more customization and RPG character development.
Yeah, it's exactly the same game, really

RDR is a fantastic western game - but it's tiny in comparison to Witcher 3 - and most of the optional content is generic and repetitive. Dialogue happens in cutscenes with no choices at all. Witcher 3 has a shit load of hand-written optional content on a much higher level than anything RDR could hope for - and every conversation has multiple choices, and many with multiple outcomes.
It's superficially similar in some ways - and at the same time completely and utterly different.
With all that said, I get that it's fun to pretend it's GTA or RDR - because you can somehow belittle it by saying that. You must have said it at least a dozen times already - and you're just dying to get a negative reaction out of a fan.
That's your thing and it's fine
Guest
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June 8th, 2015, 21:41
Originally Posted by OvenallReally? If that's what you care about, I find your comparing W3 to RDR rather pointless.
But W3 has the cut scenes and dialog and quest structure of RDR. As I pointed out before, an early quest in W3 you can choose to turn a guy in to the authorities. Fade to black (might as well say "Later that day…") then lo and behold, you're all at the authorities compound, where you turn in the bad guy. More cut scenes then fade to black and you return to your questing.
June 8th, 2015, 22:05
Originally Posted by OvenallWhen people have to scrape the barrel to criticize game you know it has be be bloody marvelous!
Skyrim is far more different than RDR. W3 is the story of one man and assorted NPCs in his journey. In Skyrim you can behave in all different sort of ways, become an assassin, a wizard, a thief, etc.
Not saying Skyrim was all that great. But W3 has the cut scenes and dialog and quest structure of RDR. As I pointed out before, an early quest in W3 you can choose to turn a guy in to the authorities. Fade to black (might as well say "Later that day…") then lo and behold, you're all at the authorities compound, where you turn in the bad guy. More cut scenes then fade to black and you return to your questing.
Again, not saying one way is better than the other, but W3 is very similar to RDR with more customization and RPG character development.
June 8th, 2015, 22:05
Originally Posted by MaylanderRessources are definitely an issue. Let enough time pass and any major choice will result into forking your game into two completely different world states. At some point, every player would receive a completely different game. With alot of procedural content it may be possible, but would probably lack quality in other departments.
Essentially, I feel they should have just dropped the feature instead of giving people the impression that their decisions in TW2 mattered. The only game of a similar scope with a functional save game import (that I know of) is Dragon Age: Inquisition, where the choices had a much bigger impact. It probably required a lot of resources though..
Anyways, it's true that the overall impact of decisions is low. And even that low level of impact was only possible because they did not allow access to important areas of the previous games (like Vergen).
Still, you can meet or interact with (or not meet/interact with) characters that you helped/killed/ignored in the previous games. I kind of like that, not as a core feature but as some kind of easter-egg/gimmick. It's a nice touch.
How to enjoy side quests more
June 8th, 2015, 22:22
I am finding the same issue as mentioned here regarding the sheer volume of quests rapidly moving me past the point where I should be doing the story. I think I may try completing the story at the quideline levels and then going back to replay, ignoring the story and just, well, being a Witcher. Has anybody tried this?
But heck, what a game this is. Thanks for the hard work that went into this review. Now get some sleep.
But heck, what a game this is. Thanks for the hard work that went into this review. Now get some sleep.
Watcher
Original Sin 2 Donor
June 8th, 2015, 22:43
Originally Posted by SteveTownsendI think a system whereby the amount of experience gained on side quests between each quest of the main plot should determine the level of the next plot quest.
I am finding the same issue as mentioned here regarding the sheer volume of quests rapidly moving me past the point where I should be doing the story.
That is to say, the next visible episode of the plot quests should stay as indicated, but if you grossly outlevel that one when you do it, the level of the next one should be pushed up. If you slow down and only just gain enough experience to complete that one, the increment to the next one would be reduced again, and so on.
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