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PC Invasion - Interview with Art Producer Stan
PC Invasion - Interview with Art Producer Stan
June 24th, 2015, 04:13
PC Invasion interviewed Art Producer Stan at CD Projekt Red.
PCI: What’s the thing you personally found most challenging in development?
SJ: My biggest challenge was to organize the Cinematics Department so we could do even more cool things than before. It took a lot of effort and modifying production pipelines, but I’ll spare you the details. Long story short, what you see in the game was worth every moment of hard work!
PCI: Combat had a big overhaul and improved significantly in Witcher 3. What was the thinking behind that?
SJ: It was of course very difficult to balance and we put a lot of effort into it. The main inspiration was the previous part of the game, which we overhauled in an effort to make it snappy and fresh. At the same time, we wanted to give hardcore gamers more space for a challenge. I think the combination we ended up with is very entertaining, and I hope you think so, too.
PCI: Who was your favourite character to develop?
SJ: Mine (and I guess many others’) favourite character was Ciri. Her growth and character development required a lot of attention but it definitely paid off. Starting from a feisty little girl to later evolve into a mature and powerful warrior – she’s a pretty unique character and I like that in her very much.
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