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XCOM 2 - Detailed Character Customisation
July 12th, 2015, 00:24
PC Gamer found out that Firaxis' PC-exclusive XCOM 2 will put a lot of emphasis on character customisation:
"We've actually pushed character customisation further," says senior producer Garth DeAngelis. "You have to be able to name your characters, that's personally one of my favourite parts. You've got to create your own stories, and character customisation has been pushed. We've doubled down on character customisation. There's so much more you can do with it, there's so many more knobs you can turn now that feed into the resistance theme."More information.
According to DeAngelis, players will also be able to set the gender and nationality of their soldiers. "All of that stuff that you couldn't do in Enemy Unknown gives even more agency to the player-it gives them exactly what they want."
July 12th, 2015, 00:24
"Exactly what they want?" Being able to pick different colours was nice, but more customization is not at all what I *want*. I don't mind, but what I want are enemies that doesn't spawn and then act (would prefer it if if they didn't "spawn" at all), and a game that's not best played on ironman by moving one step every turn… Now if more customization means more tactical options and larger skill trees then by all means go ahead, I'll never get to much of that.
July 12th, 2015, 01:15
Yeah, accents and hair colors are great and all, but I'd rather see deeper character system mechanically. As in greater skill tree depth and increased stat-driven interaction. Basically a more RPG style character customization.
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