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RPGWatch Forums » Comments » News Comments » Guild of Dungeoneering - Release Day: July 14

Default Guild of Dungeoneering - Release Day: July 14

July 13th, 2015, 08:27
Guild of Dungeoneering will be out tomorrow. You can already pre-order it on GOG and Steam.
Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot!
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July 13th, 2015, 08:27
Looks interesting!
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July 13th, 2015, 11:09
Definitely an interesting concept.
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July 13th, 2015, 12:40
Totally crazy design. Could be good.
But… Not enough time to try it, too many games waiting for play, continue and replay. If anyone does buy it, please share impressions. If great, I could add it at least to my backlog for 2017.
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July 14th, 2015, 08:46
If it is crowdfunded, it is a 9/10.

Adventurers do not seem to level up through a stat system, and get new skills from equipment. It is RPG.
Something to remember for future characterization.

Another feature: looks like hard damage, no RNG generated damage. Keeps being interesting…

Ah, yes, it has a bard in it. If it has a bard in it, that's RPG.
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Last edited by ChienAboyeur; July 14th, 2015 at 13:38.
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July 14th, 2015, 09:25
Does anyone seriously play these gimmicky games for more than an hour?

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July 14th, 2015, 13:38
Maybe people with an interest for gaming and gameplay. Who knows? Maybe there are still some outthere…
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July 14th, 2015, 13:44
Anyone with such interests would enjoy this game for more than an hour?

Sure, if you say so

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July 14th, 2015, 14:23
Originally Posted by DArtagnan View Post
Does anyone seriously play these gimmicky games for more than an hour?
More than an hour? sure. More than 10 hours? dunno.
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July 14th, 2015, 14:33
To each his own and all that.

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July 14th, 2015, 19:07
Some people that love interesting game mechanics like these games.
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July 14th, 2015, 20:08
The game mechanics look fun and original which is a huge plus. The real question is whether they add up to a good game in practice. I think that ultimately determines whether the game is "gimmicky" or just original. In theory I love games like this, in practice many just don't work.

The initial Steam reviews almost all seem to think that the base game is very fun, but some express problems with things like resolution and UI. It's hard to say how a deal that is. I'm still on the fence until I read a bit more.
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