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Deus Ex - Let's Play
July 17th, 2015, 01:49
The creators of the original Deus Ex, Warren Spector, Sheldon Pacotti and Chris Norden, take a trip down memory lane while playing their game fifteen years after its release:
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July 17th, 2015, 01:49
This kind of Let's Play is SO interesting to me. The only other LP like this that I remember is Avellone's LP of Avernum.
Oh man!
Oh man!
July 17th, 2015, 07:40
The first level was the best one of the whole game because you had so many options to reach your goal. It's sad that level design went on a continuous plunge from that point on. Even Deus Ex HR was pitifully limited and with tiny linear levels in comparison. The level of brilliance in the original Deux Ex will never come close to being topped.
I think part of why it worked is that many of the guys who designed these games used to work on pen and paper RPGs that put a lot of emphasis on creative solutions and different approaches. Warren Spector used to work at Steve Jackson games before becoming a game designer. The young kids nowadays have grown playing mobile and Facebook games and lack the experiences the older generation of gamers had.
I think part of why it worked is that many of the guys who designed these games used to work on pen and paper RPGs that put a lot of emphasis on creative solutions and different approaches. Warren Spector used to work at Steve Jackson games before becoming a game designer. The young kids nowadays have grown playing mobile and Facebook games and lack the experiences the older generation of gamers had.
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Your Heavenly Father loves you and wants you to come to repentance
Your Heavenly Father loves you and wants you to come to repentance
Originally Posted by Ephesians 5:11
And have no fellowship with the unfruitful works of darkness, but rather reprove them.
July 17th, 2015, 09:36
The original level had, what, 3 ways in? Front, top and perhaps some side entrance that I might have forgotten?
It was mostly a giant empty area with 2 or 3 interesting places, apart from the statue main objective.
The best level in the original was definitely the Hong Kong area, if you ask me.
DE:HR did away with a lot of huge empty space, but it always provides a similar amount of approaches.
It was mostly a giant empty area with 2 or 3 interesting places, apart from the statue main objective.
The best level in the original was definitely the Hong Kong area, if you ask me.
DE:HR did away with a lot of huge empty space, but it always provides a similar amount of approaches.
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