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Default Mount & Blade II - Gamescom 2015 Gameplay Videos

August 5th, 2015, 22:20
The Mount & Blade II: Bannerlord gameplay videos at Rock, Paper, Shotgun:

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August 5th, 2015, 22:20
Looks fantastic!
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August 5th, 2015, 23:48
Yeah! looks great!
i was dissapointed with those last M&B games, but now i'm exited once again
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August 6th, 2015, 04:07
Instabuy
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The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
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August 6th, 2015, 04:41
Neat improved sieges, many people wanted that. Replay system? People interested in that? Graphics upgrade nice but not my main interest?
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August 6th, 2015, 05:16
All I wanted to see was a catapult destroy a wall. Is that too much to ask?
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August 6th, 2015, 06:06
But they sure gave you a hell of a lot of footage of that board game, didn't they?
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August 6th, 2015, 06:30
The most important thing for me is to know what they'll do with the 'strategic' layer. If I have to keep running around towns recruiting 5-10 people to fill my castles, I'll have to wait until someone mods it or something. I could never finish a M&B game, as soon as my realm grew into several castles, my interest to continue died.
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August 6th, 2015, 09:50
Originally Posted by Saxon1974 View Post
Neat improved sieges,many people wanted that.
The video does not allow to tell that. The video shows the introduction of machines that are not enough to tell of improved sieges.

Historically, with that level of technology, sieges were not resolved in a matter of days. People had to seat around for a long period of time (hence the name siege)

Original designs in the M&B series show that the devs wanted to get sieges.
They wanted strongholds to fall after a long time.

The sequence in war they wanted to introduce:
  • Declaration of war
  • Vassals are sent their order to muster troops, in the meantime, skirmish operations to decrease ressuply capacity are led both sides
  • Once the army is mustered, grand battle
  • The victor is given time to lay siege, the vanquished to muster a relief army

The whole process of capturing a stronghold was supposed to take much time.

From my time spent on both paradox forum and taleworld forum, the claim that players wanted improved siege phase is abusive.
Players consider M&B as a mere conquest game with the ultimate goal of conquering the whole map. If something, they rejected the idea of improved siege. They constantly bashed any measure that could make a stronghold impregnable.

Nothing in the vid show improved sieges. The thing showed in the video is that players might use machines to perform what they did in the previous M&B: taking over strongholds without spending time besieging.
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August 7th, 2015, 03:57
That looked great! Well, except the board game. Kinda hoping I can skip that part.
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August 7th, 2015, 21:15
Very nice! I currently trying M&B warband (my first experience with a M&B game). and I am having a real blast with it, so much pain and fun. This game has taken over my life.
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