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Default Divinity: Original Sin II - Kickstarter is Here

August 27th, 2015, 02:51
$500K funding goal achieved in ~12 hours…
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August 27th, 2015, 02:56
Originally Posted by Stingray View Post
$500K funding goal achieved in ~12 hours…
Wouhou!

That was fast.
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August 27th, 2015, 06:48
Okay I am some what confused here.

I get the fact they are going with four player co-op, could careless about that.

What I am getting confused with is the AI in single player. More to the point the combat. I will still control the people in my party right ?

If not I am completely out.

I was looking for a harder, more puzzles with no help, option to turn quest log off.
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August 27th, 2015, 07:30
I want full control of my party in combat too…it would be extremely stupid to change that.
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August 27th, 2015, 07:41
That was fast! I backed this afternoon before work and got an email saying it was funded when I got off. I'm very curious what kind of addons goals they will be adding after such a quick funding.
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August 27th, 2015, 08:04
In the comments over there Swen said yesterday that the next update will probably focus on the single player experience in more detail.
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August 27th, 2015, 08:15
In single player combat you do get to control all 4 team members, or whatever amount you have under your control. However not everyone will automatically be in combat. When you enter an area and trigger combat, all party members are involved. When it is because of a dialogue option only that one character is in combat and the others can join or not. At least that is how it worked in the hands-on session.
Also the distance a character has to the one triggering the combat is important, as was also the case in DOS. However if that character now gets close to the combat, that character does not automatically join combat anymore.
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August 27th, 2015, 09:54
At the start of the game, you pick a single character and determine your starting stats, race, and origin story.
You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.
A new dialog system will give you many more options to persuade both NPCs and your companions.
A more grounded and serious narrative will ensure that you’ll feel invested in the world, but rest assured that we won't forget to make you smile.
These are great improvements in areas where I think the prequel was flawed. Visuals seems to be a little less cartoony as well.

So I'm in.
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August 27th, 2015, 18:52
Originally Posted by Morrandir View Post
These are great improvements in areas where I think the prequel was flawed. Visuals seems to be a little less cartoony as well.

So I'm in.
Yes less cartoony visuals are a big positive, thumbs up.
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