|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kingdom Come: Deliverance - Alpha 0.4 Combat Update

Default Kingdom Come: Deliverance - Alpha 0.4 Combat Update

August 28th, 2015, 05:59
The combat in the alpha 0.4 version of Kingdom Come: Deliverance has seen a few tweaks.

We had a great time at Gamescom presenting the sword combat in Tech Alpha 0.4 both to public and journalists! You, our dear backers, already tried it and we are very grateful for your feedback.

Thanks to this feedback we were able to make small tweaks in the sword combat, which was included in small update together with the German and French subtitles. If you haven't played Tech Alpha 0.4 for a while, you should try again :-)

To explain why the sword combat in Kingdom Come: Deliverance is so cool, we prepared a video update with our lead combat designer Viktor Bocan:
loading…


More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 10,617
Mentioned: 202 Post(s)

Default 

August 28th, 2015, 05:59
I'm genuinely impressed. They make a good point about how compromises with real combat functions need to be tweaked for a game. I imagine it's like the difference between movie combat and real combat. Fictional combat is slower, the movements broader and more generalized for dramatic effect.

Keep up the good work.
Zephyr is offline

Zephyr

Sentinel

#2

Join Date: Jan 2009
Location: Minnesota
Posts: 586
Mentioned: 3 Post(s)
+1:

Default 

August 28th, 2015, 11:00
I am so hyped for this game I am bound to get disappointed. Combat looks intense.
--
Exitus acta probat.
wiretripped is offline

wiretripped

wiretripped's Avatar
Machiavellian
RPGWatch Donor
Original Sin 1 & 2 Donor

#3

Join Date: Oct 2006
Location: Leuven, BE
Posts: 2,285
Mentioned: 3 Post(s)
RPGWatch Forums » Comments » News Comments » Kingdom Come: Deliverance - Alpha 0.4 Combat Update

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:11.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch