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Default Divinity: Original Sin II - Stretch Goals, New Tiers and PR Tour

August 29th, 2015, 01:40
There was a comment by Larian (in the comment section of the kickstarter -which has 1000's of posts so I'm not going to try to find it) that basically said they would like to do this but it is very unlikely (a polite way of saying no).


Originally Posted by TheMadGamer View Post
Any news on day/night cycles and NPC schedules. That's mostly what I'd like to have this time around.
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August 29th, 2015, 02:19
Originally Posted by rjshae View Post
Game-play wise, I haven't seen much benefit to a day/night cycle, other than in the types of encounters you experience. Otherwise, about all it does is make it more difficult to meet certain NPCs, thereby turning the game more tedious. I suppose if they wanted you to experience a night-time environment, they could make a map area be permanently night time due to some magical factor. That might actually be entertaining…
Hmmm that's because they haven't done it will lately….

-More dangerous at night
-easier to be a theif at night
-Some magic strong/weaker

Just some quick things off the top of my head.
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August 29th, 2015, 02:28
The 1.2 Mio Goal: Undead will be awesome ! Can't wait for this game already.
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August 29th, 2015, 03:56
Originally Posted by rune_74 View Post
Hmmm that's because they haven't done it will lately….

-More dangerous at night Even have some creatures sleeping making easier do a sneak attack or not in a cave during the night as they are out hunting. Can enter a haunted area easier during the day.
-easier to be a theif at night
-Some magic strong/weaker

Just some quick things off the top of my head.
Some of the puzzles you might need the sun or moon light to see them. Like using a gem to reflect the light
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Last edited by CelticFrost; August 29th, 2015 at 04:38.
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August 29th, 2015, 04:00
When is the EE of the first one out again. I want to replace it now……….
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August 29th, 2015, 04:36
Originally Posted by CelticFrost View Post
When is the EE of the first one out again. I want to replace it now……….
October sometime…they should have released it alongside this kickstarter cuz I wanna play it.
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August 29th, 2015, 11:30
I've been informed by a trustworthy soul at Larian Studios that he has no doubts that October was the month it is going to be released.
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August 30th, 2015, 13:41
It really seems D:OS 2 won't have day/nights cycles, it is in the KS comments section I by chance looked just now:

"Creator Larian Studios LLC 25 minutes ago:

@LordW, to answer your question, rather than look like we're ignoring it: We're not, as things stand, going to do day/night. There are a number of technical reasons why it's extremely difficult (most of which I don't understand), but ultimately it comes down to a choice. We think that the amount of other awesome gameplay and story elements we'd have to sacrifice to make it work… well, it just doesn't seem worth it."
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August 30th, 2015, 20:14
Originally Posted by Myrthos View Post
No news. And if you want those, I don't think that no news is good news in this case.
Thank you for the reply. Even without, D:OS was (is) fantastic. I'm looking forward to the sequel!
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August 30th, 2015, 21:45
Originally Posted by Format92 View Post
It really seems D:OS 2 won't have day/nights cycles
Thank god.
It would only ruin the first game and I bet it'd have the same effect on another one.
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August 30th, 2015, 23:05
Originally Posted by joxer View Post
Thank god.
It would only ruin the first game and I bet it'd have the same effect on another one.
Boooo!
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August 30th, 2015, 23:35


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August 31st, 2015, 03:06
At this speed (US$ 1,025,000 funded and 30 days to go) Larian will have to bring us another set of stretch goals!
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