|
Your donations keep RPGWatch running!
Underworld Ascendant - Overhauled Gameplay Footage!
October 9th, 2015, 04:42
The rough stone textures have their reflectivity set too high, which makes the surfaces look unnaturally polished. Other than that it was good though.
October 9th, 2015, 09:07
Narrow FOV is related to consolitis, IIRC, where the screen is far away from the player.
That aside, what's with the torch waving in front of the character's face all the time? I get why they do it in movies -- so that the audience can see the actors' faces better, all realism aside, but here? If I run around with a torch I'll make very sure that it's out of my line-of-sight, so that I can actually see what's up ahead in the darkness.
Otherwise it looked good.
That aside, what's with the torch waving in front of the character's face all the time? I get why they do it in movies -- so that the audience can see the actors' faces better, all realism aside, but here? If I run around with a torch I'll make very sure that it's out of my line-of-sight, so that I can actually see what's up ahead in the darkness.
Otherwise it looked good.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
October 9th, 2015, 09:53
Originally Posted by BedwyrInteresting
Consider this:
http://www.amazon.com/s/?ie=UTF8&key…l_13bbt5sq41_b
I've known a number of pilots that used this tool and even had it prescribed by a flight surgeon. If I got back into aerobatics, I'd consider using it to increase my resistance to motion sickness and fly longer periods sooner.

I never knew there were so many ways to deal with this…
Thanks!
Guest
October 9th, 2015, 12:26
Originally Posted by NerevarineSome of these concerns have been answered on the Otherside forum already. The main character will not be chatty in the main quest, they did this for narration in the video, though she may make an appearance as an npc.
That voiceover…I am immensely disappointed with the choice of having a voiced player character, especially one who seems so chatty. Coming from a team comprised of veterans who have established well-deserved reputations for building immersive simulations to explore, this choice is baffling.
The voice-acting itself is actually pretty good, but having regular commentary coming out of my character's mouth during moment-to-moment gameplay will shatter the immersion and become absolutely annoying. I rarely let one annoyance keep me from playing an otherwise good game, but this is kind of a big deal, and possibly a deal-breaker for me.
The environment will be more open-ended, and not as on-the-rails as this demo video.
And the monster art is pure placeholder.
Just wanted you guys to know. XD
Also, lighting will be improved in the final version. They are pre-alpha, please remember.
--
Nom Es Memoria.
SasqWatch
October 9th, 2015, 14:10
Originally Posted by Capt. Huggy Facenext time you want to insert a YouTube video you can use the youtube tag
Nevermind…![]()
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
October 9th, 2015, 15:11
I KS pledged quite a lot for this game and was previously worried about their progress. I feel much better now. For pre-alpha, it's quite good.
One thing I don't understand is why they didn't explain what they're trying to do as a dev commentary on the video itself, pretty sure this would've sorted some of the questions that afterwards popped up on their forum and needed a wall of text to address.
Here's hoping that it will attract other backers, there's a whole lot of interesting stretch goals not reached so far.
One thing I don't understand is why they didn't explain what they're trying to do as a dev commentary on the video itself, pretty sure this would've sorted some of the questions that afterwards popped up on their forum and needed a wall of text to address.
Here's hoping that it will attract other backers, there's a whole lot of interesting stretch goals not reached so far.
Watcher
Original Sin 2 Donor
October 9th, 2015, 17:35
This is what happens when you get a team of veterans instead of hipster Millennials.
--
Your Heavenly Father loves you and wants you to come to repentance
Your Heavenly Father loves you and wants you to come to repentance
Originally Posted by Ephesians 5:11
And have no fellowship with the unfruitful works of darkness, but rather reprove them.
October 9th, 2015, 23:30
Originally Posted by Void000Awesome, I am very relieved to hear that! Thanks for the information.
Some of these concerns have been answered on the Otherside forum already. The main character will not be chatty in the main quest, they did this for narration in the video, though she may make an appearance as an npc.
The environment will be more open-ended, and not as on-the-rails as this demo video.
And the monster art is pure placeholder.
Just wanted you guys to know. XD
Also, lighting will be improved in the final version. They are pre-alpha, please remember.
|
|
All times are GMT +2. The time now is 05:58.
