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Half Life 3 files possibly indicate RPG elements
October 10th, 2015, 19:52
http://www.valvetime.net/threads/wha…-about.246431/
All speculation, of course, but possibly interesting. The references to VR suggest that these files are fairly current, and there's references to the Combine, quests, NPCs, and a day/night cycle. I am predicting that Valve will use HL3 to push Vulkan and its Steam Machines, which badly need some new publicity.
All speculation, of course, but possibly interesting. The references to VR suggest that these files are fairly current, and there's references to the Combine, quests, NPCs, and a day/night cycle. I am predicting that Valve will use HL3 to push Vulkan and its Steam Machines, which badly need some new publicity.
October 10th, 2015, 20:30
That link just times out for me.
Every couple of years, someone brings up something about HL3, and I get excited for a moment. I always end up disappointed though. HL3 has become the new Duke Nukem Forever.
Every couple of years, someone brings up something about HL3, and I get excited for a moment. I always end up disappointed though. HL3 has become the new Duke Nukem Forever.
October 10th, 2015, 20:33
Enjoyed Half-Life, didn't really like Half-Life 2. To me, Valve hasn't been relevant as a developer for a very long time.
Guest
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October 10th, 2015, 20:52
Originally Posted by JDR13Link works for me. Perhaps being hit hard if the internet has exploded with speculation. As you say, "HL3 confirmed" has become a meme at this point. These files seem a bit more convincing, though, and I find it a bit more plausible with the launch of Steam Machines in November.
That link just times out for me.
Every couple of years, someone brings up something about HL3, and I get excited for a moment. I always end up disappointed though. HL3 has become the new Duke Nukem Forever.
One of the reasons to discount it is that HL3 could just be a term for some tech used in their Source 2 games, based on earlier experimental stuff.
October 10th, 2015, 21:40
Ok, I was finally able to view it. As I expected, it's quite a stretch.
I gave up hoping for HL3 years ago, and I think it's probably just wishful thinking to believe this means it's finally going to happen.
It's a shame, because both HL and HL2 were very memorable for me.
I gave up hoping for HL3 years ago, and I think it's probably just wishful thinking to believe this means it's finally going to happen.
It's a shame, because both HL and HL2 were very memorable for me.
October 10th, 2015, 22:11
Back in 1999 to 2001 I played a lot of counter strike…
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I can change almost anything… but I can't change human nature.
SasqWatch
October 11th, 2015, 13:46
Originally Posted by DArtagnanI replayed HL2 earlier this year and graphically it is still quite good and the gameplay is also solid … but OMG the amount of filler space and 'trash mobs' in there!
Enjoyed Half-Life, didn't really like Half-Life 2. To me, Valve hasn't been relevant as a developer for a very long time.
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-- Mike
-- Mike
SasqWatch
October 11th, 2015, 13:59
I always felt it played more like a tech showcase than an actual game. I got sick and tired of the endless linear driving around and stuff. I think I got around 75% through it before giving up.
I liked that horror level with the saw thingy, but overall it was very underwhelming.
That said, I also only really cared for the first few hours of the original Half-Life - which seemed like a more action oriented System Shock to me. Then it soon devolved into a spectacle shooter much like the sequel.
By that same token, I liked Portal - but felt the concept had been played out by the time it was over. Portal 2 was just more of the same to me. Left for Dead got really boring really fast - though the concept was cool. Team Fortress 2 is a terribly shallow "arena" shooter that just won't die but is also very slick and fluid.
Clearly, I'm not the target audience when it comes to Valve. To me, all their games scream of that forgiving casual mindset with designs that must appeal to everyone and their grandmother. Sort of like the gaming industry version of Disney.
I liked that horror level with the saw thingy, but overall it was very underwhelming.
That said, I also only really cared for the first few hours of the original Half-Life - which seemed like a more action oriented System Shock to me. Then it soon devolved into a spectacle shooter much like the sequel.
By that same token, I liked Portal - but felt the concept had been played out by the time it was over. Portal 2 was just more of the same to me. Left for Dead got really boring really fast - though the concept was cool. Team Fortress 2 is a terribly shallow "arena" shooter that just won't die but is also very slick and fluid.
Clearly, I'm not the target audience when it comes to Valve. To me, all their games scream of that forgiving casual mindset with designs that must appeal to everyone and their grandmother. Sort of like the gaming industry version of Disney.
Guest
October 11th, 2015, 14:01
Originally Posted by DArtagnanI always took crap about not worshipping Half-Life even as a big shooter fan, and finding there were always other shooters I much preferred … glad I have a kindred spirit
That said, I also only really cared for the first few hours of the original Half-Life - which seemed like a more action oriented System Shock to me. Then it soon devolved into a spectacle shooter much like the sequel.
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-- Mike
-- Mike
SasqWatch
October 11th, 2015, 14:04
Originally Posted by txa1265Oh, I've taken my share of crap for that too, believe me
I always took crap about not worshipping Half-Life even as a big shooter fan, and finding there were always other shooters I much preferred … glad I have a kindred spirit![]()

I think I would have been much more impressed with it if it wasn't for System Shock.
To me, SS was the obvious direction for first person gaming - and I couldn't believe my eyes and ears when Doom 2 and Half-Life became the darlings of both the industry and the audience.
Just shows how out of touch with the mainstream I am
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October 11th, 2015, 14:28
I am with you. Only enjoyed first levels in HL1, and I didn't finish HL2 because it was just so monotonous (to be fair, I didn't buy it full price at release, but within the orange box many years later). It's just linear running -> physics riddle -> linear running -> physics riddle -> linear boatdrive -> physics riddle -> linear boatdrive -> physics riddle…
I mean it's not like games like Metro 1/2 or Call of Juarez - Gunslinger (two games I really enjoyed "recently") are full freedom, but there the shooter parts didn't feel like just being a way to showcase some physics riddles.
Also liked System Shock 1 a lot btw
Seeing the intro still gives me goosebumps
I mean it's not like games like Metro 1/2 or Call of Juarez - Gunslinger (two games I really enjoyed "recently") are full freedom, but there the shooter parts didn't feel like just being a way to showcase some physics riddles.
Also liked System Shock 1 a lot btw

Seeing the intro still gives me goosebumps

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Doing Let's Plays Reviews in English now. Latest Video: Encased
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And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
October 12th, 2015, 02:14
At this point I don't know how relevant can HL3 be if it's ever released. Like JDR13 said it has become the new DNF. I would very much prefer a new Portal game.
However the HL games have always been showcases for advancements in game engine (there was a lenghty video for the release of HL1 and HL2 basically introduced HDR for graphics and the physics in gameplay) so they might release HL3 for VR or something.
However the HL games have always been showcases for advancements in game engine (there was a lenghty video for the release of HL1 and HL2 basically introduced HDR for graphics and the physics in gameplay) so they might release HL3 for VR or something.
October 12th, 2015, 02:21
I just don't think that Shooters are exceptionally goot to demonstrate VR.
They might come into play later on when full body movement is integrated. But for now with shooters you will always have a certain disconnect due to the controls.
They might come into play later on when full body movement is integrated. But for now with shooters you will always have a certain disconnect due to the controls.
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
October 12th, 2015, 09:22
VR still has a very long way to go before it becomes a comfortable and practical way to play games, imo.
Guest
October 12th, 2015, 15:00
Well, I think for simulations like Elite Dangerous or Euro Truck Simulator it's already great when it releases. But for a shooter you would need additional stuff for the movement…or the shooter must be completely redesigned to never include rooms bigger than 2mx2m
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
October 12th, 2015, 15:16
Originally Posted by LuckraI loved HL games just for this reason. They always moved the boundary. I also liked Crysis for the same reason. I don't play FPS games anymore (for lot of years now, I think Crysis 2 was last one I tried) but I would play HL3 if it tried to do something new.
However the HL games have always been showcases for advancements in game engine (there was a lenghty video for the release of HL1 and HL2 basically introduced HDR for graphics and the physics in gameplay) so they might release HL3 for VR or something.
SasqWatch
October 12th, 2015, 16:26
I remember holding two game boxes in my hands back in december of 1998 and wondering which one to play during winter break. One of those boxes was Sin and the other one was Half-life. I don't remember why I picked half-life instead of Sin, but thank god I did, because thanks to half-life that xmas turned out particularly joyful.
Anyhow later on the whole half-life thing ofcourse became an internet phenomenon and bunch of cool mods like Counter strike were released, but orginally the game was praised for it's orginal setting and great single player campaign. Multiplayer was initially just an afterthought. As for the other game, Sin.. well I got it few months later and it was a bug ridden game which ran very poorly on my pc. So I chose quite wisely back then. 
Thanks to HL1, everyone kept waiting for Half-life 2. In some ways it was certainly worth of waiting, because the dystopian setting Valve had created was really cool thing to explore. However to my dissapointment, the game felt quite linear and gameplay was lacking a punch. Guns for instance had this "toy gun" feel.
Anyhow later on the whole half-life thing ofcourse became an internet phenomenon and bunch of cool mods like Counter strike were released, but orginally the game was praised for it's orginal setting and great single player campaign. Multiplayer was initially just an afterthought. As for the other game, Sin.. well I got it few months later and it was a bug ridden game which ran very poorly on my pc. So I chose quite wisely back then. 
Thanks to HL1, everyone kept waiting for Half-life 2. In some ways it was certainly worth of waiting, because the dystopian setting Valve had created was really cool thing to explore. However to my dissapointment, the game felt quite linear and gameplay was lacking a punch. Guns for instance had this "toy gun" feel.
October 12th, 2015, 16:30
Had lots of fun with Sin multiplayer though and the first levels of the campaign were awesome! Later on it had the same "problems" as HL1 in it's campaign with all the absurdities.
But there is one thing where Sin was especially outstanding: Loading Times.
But there is one thing where Sin was especially outstanding: Loading Times.
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
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