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Star Citizen Info Thread
October 10th, 2015, 23:40
Guest
October 11th, 2015, 12:02
https://www.youtube.com/watch?v=SrpeLpQWzTk
Demo of the upcoming SC 2.0 Alpha - first step of the persistent universe (PU = final game).
Demo of the upcoming SC 2.0 Alpha - first step of the persistent universe (PU = final game).
Guest
October 11th, 2015, 12:04
https://www.youtube.com/watch?v=qexLUpQJPw8
Rough demo of the intro level in SQ42 (singleplayer campaign).
Rough demo of the intro level in SQ42 (singleplayer campaign).
Guest
October 11th, 2015, 12:59
https://www.youtube.com/watch?v=4eAD0liNeis
Explanation of how the Ark Starmap works. It will be available both in-game, as an app - and as a browser based version.
The in-game version is more detailed and has more options to play around with.
Explanation of how the Ark Starmap works. It will be available both in-game, as an app - and as a browser based version.
The in-game version is more detailed and has more options to play around with.
Guest
October 11th, 2015, 13:17
https://www.youtube.com/watch?v=_5sRUYwgWGI
Full presentation of CitizenCon Oct. 2015.
Rough video quality.
Full presentation of CitizenCon Oct. 2015.
Rough video quality.
Guest
October 11th, 2015, 14:19
Scrolling down this thread, I thought for a moment that the Watch had reached its natural conclusion.
Last edited by Ripper; October 11th, 2015 at 16:11.
October 11th, 2015, 14:23
Originally Posted by RipperThat's cute and all, but I'd appreciate it if we could stay on topic for this thread. Otherwise, it'll be a pain for those genuinely interested to sort through the updates.
Scrolling down this thread, I thought for a moment that the Watch had reached it's natural conclusion.
Thanks
Guest
October 11th, 2015, 16:05
https://www.youtube.com/watch?v=UTuhr_vzTEE
Interview with Gary Oldman, talking about performance capture.
Interview with Gary Oldman, talking about performance capture.
Guest
October 11th, 2015, 16:27
I was really hoping this game would be like Privateer. I'm just not into MMO's. I hope the single player version will be good.
Keeper of the Watch
October 11th, 2015, 18:14
While I have my concerns about the project, l still hope it will be a success - I mean, why wouldn't you?
The part that put them firmly in my good books is in their wiki:
The part that put them firmly in my good books is in their wiki:
Is Star Citizen an MMO?This is exactly what I want to see from such games - a proper single player experience, and the ability to run private moddable multiplayer server for playing with friends. If they deliver on this, I'll be a staunch supporter.
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
Is Star Citizen “free to play”? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.
Last edited by Ripper; October 11th, 2015 at 19:29.
October 12th, 2015, 14:33
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
October 12th, 2015, 14:36
Originally Posted by GothicGothicnessEvery cutscene is done in-engine - as is the SQ42 trailer.
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
They're using performance capture in order to let you interact and "walk around" with NPCs, including the story characters (Gary Oldman, etc.). They will also be using the performance capture data to generate and render NPCs for the persistent universe.
All the important characters will have "Oldman" level of detail when it comes to facial technology. The lesser characters will have something below that - but still quite a lot of detail.
For the trailer, though, that's a "cinematic" in-engine cutscene - and they don't have interactive elements.
Most of the videos above are rough - taken from the livestream. Only the S42 trailer is "proper" PR material.
Guest
October 13th, 2015, 10:08
https://robertsspaceindustries.com/funding-goals
92.4 million dollars and finally broke one million backers
Seems the CitCon was a success.
92.4 million dollars and finally broke one million backers

Seems the CitCon was a success.
Guest
October 13th, 2015, 13:38
Originally Posted by GothicGothicnessAre you talking about the SQ42 trailer? It has higher definition on the official website than it did on the presentation. That one is a cutscene using in-game models. The Crusader v2.0 and the Morrow Tour presentation were both live gameplay.
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
If you are talking about some of the old ship trailers, that's CGI with in-game models. Some part of these trailers are used as in-game publicity going by the ArcCorp spaceport (that's the social module).
edit:
Press demo (aka pre-recording) of the Crusader v2.0 gameplay…there was only 2 survivors in that one (4 in the live version).
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
Last edited by azarhal; October 13th, 2015 at 13:58.
SasqWatch
Original Sin Donor
October 13th, 2015, 14:09
Originally Posted by azarhalI already linked that one above
Press demo (aka pre-recording) of the Crusader v2.0 gameplay…there was only 2 survivors in that one (4 in the live version).
Guest
November 20th, 2015, 11:44
Star Citizen 2.0 Alpha is now out on PTU - which is the "Public Test Universe".
This means it's very close to "live release" - and will probably be out within a couple of weeks. Obviously, it's still early and rough - but once the worst crashes have been dealt with - it should be a great feature showcase.
The reason this is significant for the game, is that it's the first public version that combines all the core elements of the complete package.
It's all the vital technology coming together - and it means the future will be more about adding content, fixing and polishing than developing new technology.
Hopefully, this also means we'll see a lot more visible progress, where it's been mostly behind-the-scenes stuff so far.
Features include:
Crusader location: 3 Moons, 3 stations, Asteroid belts
8 dog fight missions
8 research missions
1 exploration mission
20+ random encounters
1 on-going asteroid belt battle
1 wreckage to scavange asteroid belt
1 PVP Station
Limited to 12-16 ships at once (More players though)
Security Post is PVP/FPS (start with pistol) pick up weapons and fight there
Flyable Retaliators, Constellations, Avenger Variants, (hanger ready Vanguard)
Freelancer coming soon™
New flight dynamics and modes
EVA is back (ctrl+f)
Weapons can be recharged
Ship repair
Mobi-glass implementation
This means it's very close to "live release" - and will probably be out within a couple of weeks. Obviously, it's still early and rough - but once the worst crashes have been dealt with - it should be a great feature showcase.
The reason this is significant for the game, is that it's the first public version that combines all the core elements of the complete package.
It's all the vital technology coming together - and it means the future will be more about adding content, fixing and polishing than developing new technology.
Hopefully, this also means we'll see a lot more visible progress, where it's been mostly behind-the-scenes stuff so far.
Features include:
Crusader location: 3 Moons, 3 stations, Asteroid belts
8 dog fight missions
8 research missions
1 exploration mission
20+ random encounters
1 on-going asteroid belt battle
1 wreckage to scavange asteroid belt
1 PVP Station
Limited to 12-16 ships at once (More players though)
Security Post is PVP/FPS (start with pistol) pick up weapons and fight there
Flyable Retaliators, Constellations, Avenger Variants, (hanger ready Vanguard)
Freelancer coming soon™
New flight dynamics and modes
EVA is back (ctrl+f)
Weapons can be recharged
Ship repair
Mobi-glass implementation
Guest
November 20th, 2015, 13:08
Small teaser for Mark Hamill's character in Squadron 42 - the story campaign:
https://www.youtube.com/watch?v=ZjSXcdvd-ME
Interview with Mark about his part in the game:
https://www.youtube.com/watch?v=pQQPzHerrPE
https://www.youtube.com/watch?v=ZjSXcdvd-ME
Interview with Mark about his part in the game:
https://www.youtube.com/watch?v=pQQPzHerrPE
Guest
Keeper of the Watch
Original Sin 2 Donor
November 24th, 2015, 18:52
Simplest demonstration I could find of one of the things that make Star Citizen quite unique:
https://www.youtube.com/watch?v=1UqE…ature=youtu.be
https://www.youtube.com/watch?v=1UqE…ature=youtu.be
Guest
November 26th, 2015, 17:03
How the physics work in this game is pretty cool. See this stationary Constellation starting to spin from the attack it is receiving.
Also speed run! I can't wait to fly my Constellation…
Also speed run! I can't wait to fly my Constellation…
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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