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Default Sword Coast Legends - Gameplay @ Gamespot

October 11th, 2015, 20:18
Gamespot joins Sword Coast Legends devs to play through a dungeon:

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October 11th, 2015, 20:18
Thanks Eye!
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October 11th, 2015, 21:02
Watching this makes me wish I had my PC together so I could have done the head start they emailed me this weekend.

I've read a lot of negative stuff here and while it's not as deep as I might like it looks like it could be some good D&D fun.

I'll definitely be playing with my sons on release.

I didn't see any zooming or camera rotation which is a bummer also destructible environments would have been great but maybe they'll add it eventually.

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October 11th, 2015, 21:32
Originally Posted by sakichop View Post
Watching this makes me wish I had my PC together so I could have done the head start they emailed me this weekend.

I've read a lot of negative stuff here and while it's not as deep as I might like it looks like it could be some good D&D fun.

I'll definitely be playing with my sons on release.

I didn't see any zooming or camera rotation which is a bummer also destructible environments would have been great but maybe they'll add it eventually.
I think it may lend itself well to co-op play with family members. I think most of the negativity has been focused on the single player game, as many here (me included) were hoping for something more along the lines of Baldur's Gate, or at the very least Neverwinter Nights (1 or 2)
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October 11th, 2015, 22:47
You can rotate the screen with mouse as well as zoom. You can also use the WASD keys to to look around the map as well. It needs some more functionality in the module making but it is great fun playing so far. NO crashes for me yet as well. If you buy now you get the full game next week a week ahead of schedule.
--
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Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The Second Coming- William Butler Yeats
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October 12th, 2015, 00:27
Originally Posted by redman5427 View Post
You can rotate the screen with mouse as well as zoom. You can also use the WASD keys to to look around the map as well. It needs some more functionality in the module making but it is great fun playing so far. NO crashes for me yet as well. If you buy now you get the full game next week a week ahead of schedule.
Thanks, good to know.

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October 12th, 2015, 03:23
Look awfully close to Nwn
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October 12th, 2015, 03:29
It doesn't look bad besides being a bit more actiony than I think D&D should be. I'm definitely not a fan of the cooldown mechanic for spells, etc., though.

I also don't like there's no penalty for dying other than simply being knocked out for the rest of that battle. Or am I mistaken about that?
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October 12th, 2015, 08:29
Originally Posted by luj1 View Post
Look awfully close to Nwn
Looks can be deceiving.
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October 12th, 2015, 09:36
Looks like a mediocre action RPG fest to me, which isn't terrible - I guess.

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October 12th, 2015, 10:16
good news there isnt time for this now, by the time ill try it will be patched nicely; anyway they said how long the campaign is?
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October 12th, 2015, 22:22
After the art direction we had seen previously it looks and plays far better than I expected.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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October 12th, 2015, 23:31
… but still, I don't get the need to be overly actiony like this and introduce things like cooldowns on skills….
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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October 13th, 2015, 02:06
The being revived feels exactly like Dragon Age.
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