|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - A Shifting Tide

Default Torment: Tides of Numenera - A Shifting Tide

October 31st, 2015, 01:17
In the 49th Kickstarter update for Torment: Tides of Numenera, we learn that Kevin Saunders is leaving and is sharing information on Alpha Systems Test C0. Chris Keenan will be heading the team from now on and lets us know that the game is still goign to beta this year.

The feedback on C0 has been outstanding, and it's been gratifying to see that players grok the core Crises concept and what we're trying to accomplish, which Jeremy described last update. More importantly, we learned a great deal about various improvements to make. As we mentioned in the C0 Release Notes, the UI in particular and communicating the gameplay systems to players are still being iterated on and the Alpha Systems testers have given us much useful feedback that we are taking into account. The team will be continuing to improve the Crisis gameplay experience, as even more of you will see in the beta test release before the end of this year.



An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We've been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we're heading in the right direction.

Now, it's on to working towards the beta release. The level art is largely done, and we're making good progress on the general game systems, level design and UI elements . We'll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year. I look forward to leading this incredibly talented team and working with all of you to bring Torment to completion!
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 10,618
Mentioned: 202 Post(s)

Default 

October 31st, 2015, 01:17
Uhhh- having a Project Lead leave during development does NOT bode well.
Pappy is offline

Pappy

Watchdog

#2

Join Date: Jun 2015
Posts: 102
Mentioned: 0 Post(s)

Default 

October 31st, 2015, 02:42
yeah. scary moment. if he had valid reasons they probably wouldve mentioned. this way its pretty clear somethings wrong
borcanu is offline

borcanu

borcanu's Avatar
muist

#3

Join Date: Aug 2008
Location: Ro
Posts: 1,121
Mentioned: 3 Post(s)

Default 

October 31st, 2015, 02:53
InXile have their hands full. What with TToN, WL2C and Bard's Tale IV. A project lead leaving does sound very ominous indeed.
Ah, well. Hope for the best, expect the worst.
codexcat is offline

codexcat

codexcat's Avatar
Watcher

#4

Join Date: Feb 2010
Posts: 46
Mentioned: 0 Post(s)

Default 

October 31st, 2015, 02:56
Well, I guess it wouldn't REALLY be a classic cRPG without some sort of troubled dev happenings as per tradition---as such was pretty much par for the course on the lot of them.

Still, I suppose time and further details down the line will paint a clearer picture.
getter77 is offline

getter77

Sentinel

#5

Join Date: Jan 2009
Location: GA, USA
Posts: 343
Mentioned: 0 Post(s)

Default 

October 31st, 2015, 14:03
Bad new overall, since Torment was great so far with Kevin, but Chris Keenan is taking over who was the Project Lead on the abysmal "Wasteland 2 and the recently released Director's Cut", so his bad decisions may spill into into Torment from W2 now. Not good.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#6

Join Date: Mar 2013
Posts: 3,111
Mentioned: 20 Post(s)

Default 

October 31st, 2015, 15:52
Originally Posted by mercy View Post
Bad new overall, since Torment was great so far with Kevin, but Chris Keenan is taking over who was the Project Lead on the abysmal "Wasteland 2 and the recently released Director's Cut", so his bad decisions may spill into into Torment from W2 now. Not good.
I actually quite enjoyed Wasteland 2. It wasn't the second coming of Fallout, but it is a solid RPG. As for Torment: Tides of Numenera, changing leads partway through production certainly doesn't seem like a healthy thing, but Broken Age also had production snags and still came out pretty good in the end. I hold out hope.
--
I play retro games on Twitch
Follow me on Twitter.
GuybrushWilco is offline

GuybrushWilco

GuybrushWilco's Avatar
Pirate Janitor

#7

Join Date: Feb 2012
Location: USA
Posts: 266
Mentioned: 0 Post(s)

Default 

November 1st, 2015, 06:08
As long as there's not a major shift involving a significant code change it will hopefully work out all right. *crossing fingers*
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#8

Join Date: Mar 2012
Location: Seattle
Posts: 5,325
Mentioned: 20 Post(s)

Default 

November 1st, 2015, 10:48
Originally Posted by Pappy View Post
Uhhh- having a Project Lead leave during development does NOT bode well.
That does not necessary mean the worst, for Planescape it was the same with Guido Henkel leaving Interplay at the beginning of the beta - still was a good game. But don't giving him the usual praise for his commitment is clearly a strange thing. At least he got the chance to communicate his leaving personally, so it doesn't seem that bad at all, but it's still strange.
--
A-Van-Te-Nor: A big car full of black hot beverage
Avantenor is offline

Avantenor

Avantenor's Avatar
Keeper of the Watch

#9

Join Date: Oct 2006
Posts: 839
Mentioned: 0 Post(s)

Default 

November 1st, 2015, 16:07
Perhaps he got a paying job?
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#10

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)
+1:

Default 

November 1st, 2015, 16:19
Originally Posted by Avantenor View Post
That does not necessary mean the worst, for Planescape it was the same with Guido Henkel leaving Interplay at the beginning of the beta - still was a good game.
Yes PST was a good game but Guido Henkel was "only" the Interplay producer and not the project lead. It would be "the same" if Avellone had left back then.
Moriendor is offline

Moriendor

Moriendor's Avatar
Pathological Liar
RPGWatch Donor

#11

Join Date: Oct 2006
Location: Schland
Posts: 3,204
Mentioned: 21 Post(s)

Default 

November 1st, 2015, 17:47
As long as Colin McComb stays and endorses the final game, I will rest easy
Darkhawk is offline

Darkhawk

Watcher

#12

Join Date: Apr 2015
Posts: 37
Mentioned: 0 Post(s)

Default 

November 1st, 2015, 18:29
Originally Posted by crpgnut View Post
Perhaps he got a paying job?
Could be related. Someone should text him and see where he went.
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#13

Join Date: Aug 2013
Posts: 2,875
Mentioned: 24 Post(s)

Default 

November 1st, 2015, 22:01
He will be project lead for Assassins Creed: Torment.
Farflame is offline

Farflame

Farflame's Avatar
Keeper of the Watch

#14

Join Date: Feb 2014
Location: Ferdok in Aventuria (Europe)
Posts: 1,289
Mentioned: 25 Post(s)
+1:

Default 

November 1st, 2015, 22:33
Originally Posted by Wisdom View Post
Could be related. Someone should text him and see where he went.
He asked Codex to find him a new job like they did for MCA.
Archangel is offline

Archangel

SasqWatch

#15

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

November 1st, 2015, 23:25
Originally Posted by Moriendor View Post
Yes PST was a good game but Guido Henkel was "only" the Interplay producer and not the project lead. It would be "the same" if Avellone had left back then.
That's not completely correct. For example Guio also contributed to the code and signed Lustmord to do the soundtrack for Planescape (compare first trailer), which was later canned afaik by his successor Kenneth Lee for a quick shot from Mark Morgan. It's correct, that most of the time he managed time tables, milestones, hire and fire or reportings to the upper management. But that seems comparable to what Kevin has done for Numenera. Guido wasn't responsible for the creative direction (which is also true for Kevin Saunders), but without his management PsT might have never seen the day of light. I did an interview some years ago where he mentioned, that MCA and McComb were creatively phenomonal but needed too much time to finalize their stuff, which was his job to give them the presusre to do, what's necessary, especially after Interplay honchos discovered that there was a Planescape game still in the making.
--
A-Van-Te-Nor: A big car full of black hot beverage
Last edited by Avantenor; November 1st, 2015 at 23:42.
Avantenor is offline

Avantenor

Avantenor's Avatar
Keeper of the Watch

#16

Join Date: Oct 2006
Posts: 839
Mentioned: 0 Post(s)
+1:

Default 

November 2nd, 2015, 13:02
Isn't the game nearing completion? If so, this might not have much of an impact.
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#17

Join Date: Oct 2006
Location: Bergen
Posts: 7,467
Mentioned: 42 Post(s)
Send a message via MSN to Maylander

Default 

November 2nd, 2015, 14:32
I think he joined the development team of Grimoire to fix the last 4 bugs.
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#18

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

November 2nd, 2015, 14:48
Well, given what we've seen from the game so far it doesn't surprise me they are changing project leader.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#19

Join Date: Oct 2006
Posts: 6,233
Mentioned: 12 Post(s)
+1:

Default 

November 2nd, 2015, 17:26
Originally Posted by crpgnut View Post
Perhaps he got a paying job?
(: This makes it sound like they weren't paying him for T:ToN. I actually expect a Project Lead on a major development to stay until it's finished, not be shopping around for a bigger paycheck. Also I never got the impression there was a lot of "poaching" in games development. Most everyone is underpaid, everywhere.
--
--| sometimes game writer |--
screeg is offline

screeg

screeg's Avatar
floating head

#20

Join Date: Oct 2006
Location: USA
Posts: 2,339
Mentioned: 10 Post(s)
RPGWatch Forums » Comments » News Comments » Torment: Tides of Numenera - A Shifting Tide
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:45.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch