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Default Fallout IV: Full perk chart

November 2nd, 2015, 14:24
Here, something that I've picked up that will cheer up all Bethesda lovers here ( consider this an early Christmas and Bobo is the Santa Clause )

http://i.4cdn.org/vg/1446427483410.webm

Oh, and some introduction to a future love interest

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November 2nd, 2015, 15:12
That's not an introduction to love interest.
It's not a dog.
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November 2nd, 2015, 17:44
Sorry for the doublepost.

The perks list:
http://www.vg247.com/2015/11/02/fall…our-character/

The proper chart (interactive):
http://orcz.com/Fallout_4:_Perk_Chart

As you can see, again no sexpert or porn star.
And that's supposed to be GOTY? Peh.
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November 2nd, 2015, 18:44
Well, she has pretty strong neck muscles, doesn't she? Headbutts like a Krogan.

Edit: Removed the damned gif, was giving me a head ache.

Some more info, from Spain to neogaf so don't take this as guarantee.

- When inside the Power Armor, the PipBoy interface changes accordingly. You can also mount in the Vertibird while wearing the armor.

- You can order some companions to go to a settlement but not all companions.

- You will have a settlement in the first hour of game where you will be able to store weapons, armor, etc.

- It is "easy" to get bottle caps but at the same time the vendors' prices are high. So it is more or less balanced.

- The new conversation system makes the game much simpler and it's not as immersive as the last games.

- Quests are typical Bethesda quests. Go to place X to find or kill Y. Also places like industries, metro stations, grocery stores, buildings, etc are different from one another and exploring them is rewarding.

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.
Last edited by BoboTheMighty; November 2nd, 2015 at 19:18.
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November 2nd, 2015, 19:07
Was taking a look at some of those perks…. yeah, I'll definitely be waiting for a balance overhaul mod - some of that stuff is downright stupidly overpowered. A perk to completely eliminate limb damage?
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November 2nd, 2015, 19:15
Yup I've spotted that one too. I'd understand less % chance to get limbs injured, but a neargodmode? Bad. Hopefully, since the list is constructed from review copies, hopefully they won't keep it unchanged in the release version. Otherwise everyone will be playing endurance 7+ character.
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November 2nd, 2015, 19:30
The more I hear about this game, the less excited I am to play it at release.

Unfortunately, I'm going to be starting a new job shortly after the new year, and I have school in December, so November might be the last month for a long time in which I have a lot of time to game.

Hopefully those mods appear quickly.
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November 2nd, 2015, 19:45
Originally Posted by JDR13 View Post
a new job shortly after the new year
Florida plus your gym obsession… I bet on this one

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November 2nd, 2015, 21:08
Say what you will, but JDR looks pretty good up there.
Eh and here is some straightforward game play footage, if you want to watch before Zenimax bloodhounds manage to shut it down.

https://vid.me/cz9b
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November 2nd, 2015, 21:11
Interesting information. Charisma is one of my favorite traits - I like it when you can talk your way out of or through things. So sad if that is being downplayed.

Any news on the wife/husband and/or child showing up later in game?
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November 7th, 2015, 00:18
Originally Posted by wolfgrimdark View Post
Interesting information. Charisma is one of my favorite traits - I like it when you can talk your way out of or through things. So sad if that is being downplayed.

Any news on the wife/husband and/or child showing up later in game?
That would go into spoilers…pretty major ones at the beginning at least.
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