|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar

Default Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar

November 4th, 2015, 01:11
CD Project Red is focussing more and more on Cyberpunk 2077:

CD Projekt RED emerged briefly to claim five Golden Joystick Awards earlier today, but now it's straight back to work on Cyberpunk 2077. And, to a lesser extent, The Witcher 3.

"The team is divided right now," Michal Nowakowski, CD Projekt SVP of business and publishing, told GR+ news guy Leon Hurley at the show. "There's a sizable team still working on [The Witcher 3: Blood and Wine], but an even more sizable team has actually been working on Cyberpunk for quite a while right now."

Nowakowski noted that Cyberpunk 2077 has been in the works since it was first announced back in 2012, though he did add that it was "very early development." CD Projekt Red hasn't given any hint of a release date for the sci-fi, open-world RPG (it's never even officially said the game's coming to this generation of consoles) but we'll hopefully hear more after Blood and Wine launches in the first quarter of 2016. […]
More information.
HiddenX is online now

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,162
Mentioned: 124 Post(s)

Default 

November 4th, 2015, 01:12
Thanks Joxer!
HiddenX is online now

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#2

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,162
Mentioned: 124 Post(s)

Default 

November 4th, 2015, 02:57
Tell ya what, if this is anything like Witcher 3… I really don't know how CDPR was able to make such an amazing game-- good writing, good acting, amazing characters. I know they said Cp2077 will be bigger, but I just hope they can retain the quality.
ChaosTheory is offline

ChaosTheory

ChaosTheory's Avatar
Virtual Reality Hero

#3

Join Date: Apr 2011
Location: San Juan Islands, WA
Posts: 1,521
Mentioned: 5 Post(s)

Default 

November 4th, 2015, 07:54
I think that Mike Podsmith working with CDPR on that project is probably the best quality assurance there is
zahratustra is offline

zahratustra

SasqWatch

#4

Join Date: Jan 2008
Posts: 4,721
Mentioned: 4 Post(s)

Default 

November 4th, 2015, 12:00
I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.
booboo is offline

booboo

booboo's Avatar
SasqWatch

#5

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 1,881
Mentioned: 25 Post(s)

Default 

November 4th, 2015, 12:03
Originally Posted by booboo View Post
I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.
Since last game copied Skyrim, my bet is this game is going to copy GTA.
Archangel is offline

Archangel

SasqWatch

#6

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

November 4th, 2015, 12:23
Originally Posted by Archangel View Post
Since last game copied Skyrim, my bet is this game is going to copy GTA.
That's one hundred percent pure ignorance…Wild Hunt and Skyrim are exact opposite in design in almost every aspect.
There is far more RDR influence than that of any other popular title. Even the devs confirmed that.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#7

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)
+1:

Default 

November 4th, 2015, 12:28
Originally Posted by BoboTheMighty View Post
That's one hundred percent pure ignorance…Wild Hunt and Skyrim are exact opposite in design in almost every aspect.
There is far more RDR influence than that of any other popular title. Even the devs confirmed that.
Except they are same in design in the main thing lol. Your fanboyism is shining brightly atm.
Archangel is offline

Archangel

SasqWatch

#8

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

November 4th, 2015, 12:45
Not really, unless the "main thing" is something other than the world and environments, design of the protagonist, main and side characters, dialogue, quests, main story and pacing, core game mechanics, world interaction, exploration value, side activities, etc, etc.
Care to elaborate?
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#9

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)
+1:

Default 

November 4th, 2015, 12:50
Nope. No point in wasting more time on fanboys.
Archangel is offline

Archangel

SasqWatch

#10

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

November 4th, 2015, 13:02
Ok, that clarifies things.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#11

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)
+1:

Default 

November 4th, 2015, 13:27
So you are a fanboy if you don't think witcher 3 copied skyrim?
six is offline

six

Watchdog

#12

Join Date: Dec 2014
Posts: 201
Mentioned: 1 Post(s)
+1:

Default 

November 4th, 2015, 14:38
Originally Posted by booboo View Post
I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.
Witcher 3 open worldness was used to show a living world where the narrative is set, it wasn't meant to be played like a sandbox game.

As for Cyberpunk 2077, the setting is entirely set into one city: Night City. CD Project dev said they added some wilderness around it, but I expect the bulk of the game to be in the city. Now try to imagine a city the size of Valen/Novigrad/Oxenfurt map…
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
azarhal is offline

azarhal

SasqWatch
Original Sin Donor

#13

Join Date: Oct 2007
Posts: 7,313
Mentioned: 25 Post(s)
+1:

Default 

November 4th, 2015, 14:44
Sounds fine to me. I really like playing in cities having a high quest and NPC density. If an RPG lacks a big living city (D:OS, DA:I, Witcher 2, Skyrim, WL2, PoE,…) that's a flaw for me.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#14

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

November 4th, 2015, 14:50
Originally Posted by ChaosTheory View Post
but I just hope they can retain the quality.
If that title requires the same voluntary suspension of disbelief to accept all the flaws in the open world and gameplay, that will be a quick to settle question.
--
Backlog:0
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#15

Join Date: Mar 2011
Posts: 6,265
Mentioned: 21 Post(s)

Default 

November 4th, 2015, 15:04
It would be fantastic to have an RPG game take place in a huge city… there are very few games like that. Vampire the Masquared: Bloodlines ? ( well, not a huge city,, but for the time it was big, it had so much potential but came out really short ) omikron the nomad soul ( great game! , but an adventure game).

GTA ( well, yeck ), Mafia ( well, yeck ) and not really RPG's either.

There are not so many others I can remember…..
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#16

Join Date: Oct 2006
Posts: 6,233
Mentioned: 12 Post(s)

Default 

November 4th, 2015, 15:18
Well, you could count Shadowrun: Dragonfall and Hong Kong. But these are hub based and thus don't give the impression of a continous city.
Dragon Age 2 also took place in the main city Kirkwall only but I really hope this won't be the inspiring example for CP77.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#17

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

November 4th, 2015, 16:12
One city that changes over time would be better than a world with dozen static settlements.
I'm hoping that this bigger open world insanity dies at some point, and these are balanced out with roughly hundred hours game play with more tight storytelling and overall higher quality content and core game mechanics design.
Something that, at least in terms of how it "balances out" ratio of different aspects of the game, Gothic II handled pretty damn well more than a decade ago.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#18

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)

Default 

November 4th, 2015, 16:13
Originally Posted by GothicGothicness View Post
GTA ( well, yeck ), Mafia ( well, yeck ) and not really RPG's either.
GTA 5, didn't play others, is Need For Speed with a story. And IMO overblown, overrated and overpriced thing. But it's still better than Mafia.

Unlike Mafia, where in order to progress you need to win formula race, there is no "win a race or you're stuck" point in GTA 5.

Neither is RPG and hopefully noone will have an idea to make RPG/carracing hybrid.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#19

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

November 4th, 2015, 16:18
Originally Posted by BoboTheMighty View Post
I'm hoping that this bigger open world insanity dies at some point
The problem is that world map size can easily be measured and thus be used efficiently in PR if you're big enough. That's game industry's penis length comparison for open world games.
Other feature like reactivity or story telling are difficult to measure and thus don't work that well in PR. So no matter if a huge world really improves the game it's good for developers to have the biggest.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#20

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)
RPGWatch Forums » Comments » News Comments » Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:56.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch