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Default Hard West - Release Day

November 19th, 2015, 07:46
From what I've seen, they've done a nice job with the multi-character turn-based combat system. Hopefully this will be successful and we'll see more like it.
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November 19th, 2015, 10:41
I'd like to know if there's something worthwhile to this game beyond the combat. As much as I enjoy turn-based combat, I dislike games that have little except combat.

I regret buying Blackguards, for instance.

There's something about scenario-based games that have turned me off them way back since Populous 2, when I realised it was nothing but endless repetition.

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November 19th, 2015, 12:48
The game has a overland CYOA part where choices matter (unlike some recently released 60$ game).
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November 19th, 2015, 23:00
First impressions on this game after a few hours playtime, for those who are interested.
– No XCOM feel for me at all, unless all TB squad games are now XCOM clones, like it invented the genre. Reminds me more of Silent Storm or JA2.
– Great narration, story driven campaign, with grim western feel and CYOA elements. No base building, but mining for cash to get items
– Supernatural horror elements, doesn’t feel “magicky”
– Cards offering special abilities are well done & cleverly integrated, doesn’t feel tacked on
– Combat is pretty simple – a little too much for me – with use of cover the most important thing. Being out of cover is sure to get your people killed. Bullets are deadly.
– Only noticed a couple minor glitches so far and runs smoothly on high on my high end non-gaming laptop
- Not sure about replayability, feeling it is somewhat limited

Overall enjoying this one, nice effort from the devs.
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November 20th, 2015, 04:55
Yeah, I agree with most of that, but I'm not sure I like the card system.

This game doesn't mess around though. On normal difficulty, one clean hit can kill and have you looking at the reload screen.
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November 20th, 2015, 13:57
Originally Posted by teije View Post
doesn’t feel “magicky”
That's cons, right?
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