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The so called radiant garbage
November 23rd, 2015, 16:17
I could understand Bethesda adding that crap in Skyrim as it was supposed to be singleplayer sandbox. No story, just quest generator so there. And then you'd be searching for the same crown over and over again, it's being lost countless of times.
But I cannot understand how and why this MMO rubbish design found it's way into FO4. I really don't want to deal with attackers on my settlements any more nor save kidnapped settlers in areas I've been throuh a dozen of times already, I really don't want to clear an area or salvage some all the same useless tech gadget (Minutemen, BoS, Diamond City), and seems I'm not alone who find it highly annoying:

Even more, I cannot understand why are gaming sites calling proper quests as - radiant?!
For example, setting MILA devices for Railroad is not radiant, there is total of 11 spots to put this device and once you put them all on the appropriate spot, you won't be receiving more of these quests. Yet, some sites call these - radiant.
Someone can ask what's my problem, but lemme remind you that (radiant) grinding is usually called with more friendly words "endgame content" in MMOs. Shouldn't it be applied the same way in singleplayer games then? Spawn the grind stuff when people finish the game, not before.
But I cannot understand how and why this MMO rubbish design found it's way into FO4. I really don't want to deal with attackers on my settlements any more nor save kidnapped settlers in areas I've been throuh a dozen of times already, I really don't want to clear an area or salvage some all the same useless tech gadget (Minutemen, BoS, Diamond City), and seems I'm not alone who find it highly annoying:

Even more, I cannot understand why are gaming sites calling proper quests as - radiant?!
For example, setting MILA devices for Railroad is not radiant, there is total of 11 spots to put this device and once you put them all on the appropriate spot, you won't be receiving more of these quests. Yet, some sites call these - radiant.
Someone can ask what's my problem, but lemme remind you that (radiant) grinding is usually called with more friendly words "endgame content" in MMOs. Shouldn't it be applied the same way in singleplayer games then? Spawn the grind stuff when people finish the game, not before.
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Toka Koka
Toka Koka
| +1: |
November 23rd, 2015, 16:20
Yep, hate the radiant quests and I skip them unless I just happen to be in the area where they are occurring. Settler dies? Who cares? I built the town, but I'm not the babysitter.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
| +1: |
November 23rd, 2015, 17:38
Yeah, sadly this system made it into Fallout from Skyrim. It's a shame, because it's completely useless. In the case above, it's easy to get around it by simply doing 1 quest for each of them, which completes the other quest for helping them, and then say no to future quests from them.
SasqWatch
Original Sin Donor
November 23rd, 2015, 23:48
Ok, I just failed my first minuteman radiant quest. For gods sake it was a raiders base on the whole other side of the map. I'd never make it with my puny level 8. Hope I haven't broken the Minutemen quest line…. :/
November 24th, 2015, 02:02
I didn't even know it was possible to fail them. Is there a time limit?
November 24th, 2015, 02:05
Yep. I hate forced exploration in open world games. My experience has been if I rush to a distant location, something along the way can be permanently missed (scripted random encounters that only happen once, someone asking for help or in combat that if you ignore fail the quest, reaching an area too soon before another quest leads you there, etc….) So I just ignored minuteman radiant… Hope I didn't break my game. :/ If I did I won't be restarting.
Last edited by Thrasher; November 24th, 2015 at 02:25.
November 24th, 2015, 03:11
What did you expect from Bethesda and Todd Howard? Meaningful quests and tons of writing? Ha-ha. What you call radiant garbage is just their way to automate and supposedly diversify questing, aka the lazy mans way to make games
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
November 24th, 2015, 04:15
There's almost always been a bit of rogueness in the ES, Daggerfall being the most procedurally generated. Morrowind the least. How it's done matters.
November 24th, 2015, 04:22
Originally Posted by ThrasherYou didn't break anything.
Ok, I just failed my first minuteman radiant quest. For gods sake it was a raiders base on the whole other side of the map. I'd never make it with my puny level 8. Hope I haven't broken the Minutemen quest line…. :/
I'm failing them like crazy on purpose.
I do only new settlement ones as those I want to do - if I hear someone's kidnapped I just reload and don't come close.
Settlement defense not even bothering with, each settlement has a bunch of turrets that nail anything and anyone who comes close.
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Toka Koka
Toka Koka
November 24th, 2015, 10:49
They're mostly completely optional and they're just there for people who want something extra to do on occasion. I enjoy having them for character progression and looting without exhausting any of the limited content.
I have no idea why that's a problem - but then I remember how many people dislike having optional stuff that's not developed with them in mind.
That said, the game could be better about making their optional nature clear to the player.
I have no idea why that's a problem - but then I remember how many people dislike having optional stuff that's not developed with them in mind.
That said, the game could be better about making their optional nature clear to the player.
Guest
November 24th, 2015, 15:08
Originally Posted by BrianOConnellYeah, it took me a little while to realise what quests were "generated" like that.
Yeah I'd be a lot happier if all the auto-quests went under misc.
I suppose it's more immersive that way, but it's also annoying to do random crap when you're looking for something interesting.
Guest
November 24th, 2015, 16:01
Can you delete quests? I don't see any way to do it. I have a few of these radient quests I'd rather just get rid of. I may need to break down and just do them eventually and make sure I don't accept any more if I can help it.
Guest
November 24th, 2015, 16:18
You can't.
I have beermaking machine I kept for myself still lit in Pipboy to deliver it to whomever.
Currently, quests from the log can disappear only if completed or failed.
I have beermaking machine I kept for myself still lit in Pipboy to deliver it to whomever.
Currently, quests from the log can disappear only if completed or failed.
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Toka Koka
Toka Koka
November 24th, 2015, 19:10
November 24th, 2015, 20:26
Alright, I don't feel so bad ignoring it. I read one needs to do some of them to progress quests for Minutemen and Garvey, companion stuff, etc… I've had no new quests from Garvey since I failed the first one. How long does one have to wait?
November 24th, 2015, 20:28
Just do a quest for any of the settlements. The end of several of those quests will have you talk to Garvey and the quest line will start back up. I had that same problem in one of my early sessions.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
November 24th, 2015, 20:34
Yeah, I returned a ring for another settlement quest, but Garvey had already given the eventually failed radiant quest. The ring quest didn't send me to talk to him probably since I already had his radiant quest active, or perhaps because I got the ring quest before meeting Garvey? Anyway, it seems it could be hung up.
November 24th, 2015, 20:42
right you can fail them or complete them
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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