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December 4th, 2015, 18:59
Our Eye rounded up some reviews of Mordheim: City of the Damned.

Wargamer:

So yes. Mordheim: City of the Damned is slow, with painstakingly-modeled combat to the points of being persnickety. It's stilted and gummy, fiddly in navigation and purposefully obtuse in hinting at item location. Hell, Mordheim has more numbers being flung about per turn than the United Nations Statistics Division receives in a week.

But to be honest, as my warband scurries off into the bastard burroughs of Mordheim's bountiful decrepitude once more, I don't think I'd have it any other way.
The Mittani:

Despite its flaws, Mordheim: City of the Damned is a fairly fun title that will appeal to strategy enthusiasts, and fans of the Warhammer franchise, while not alienating players that are new to the setting. Guiding a small squad between battles nicely satisfies the kind of itch familiar to players of X-COM or similar games, and the injury system means that sacrificing units is worth the risk — the time and resources invested in your characters won't be wasted by a knockout, and it's almost certain your warband will live to fight another day.
God is a Geek:

Mordheim: City of the Damned is an excellent turn-based strategy game that makes you care greatly for your Warband, even if they are heartless killers. There was a moment when the leader of Hex on Legs (my Warband) was on his knees, completely at the mercy of the enemy. I sent my hero and three henchmen to his aid, but in the process I lost lives and took serious casualties. I was angry and tired, full of sickening rage and frustration, but at the centre of my soul, I was upset. I was sad that I’d never see him again and he would never be able to exact revenge on the ones that slayed him. Rest in peace, Thonius. You weren’t supposed to die that way.
The Mad Welshman:

Obviously, the story did not go exactly that way, but that’s half the fun of a game like Mordheim: The stories it generates. Be aware that customisation is limited to costume colour and a few options for your characters, be aware that it’s not the most newbie friendly game out there, and you will very likely have some fun with this pretty well crafted and atmospheric game of urban strategy.
Explorminate:

Most concerning, to me anyway, is the price. I don’t usually weigh cost too much. What’s cheap to me might be hella expensive to someone else. In this case, though, $40 seems like a lot for what is, in the end, basically one scenario. This goes beyond the complaints with XCOM:EU having the same gas station on every map. No matter what you choose to do, it’s still your dudes vs. someone else’s in the same city. That’s it. To some extent, that’s the issue with the license: Mordheim takes place in one location and complaining that there aren’t other options is sort of like wondering why Monopoly doesn’t offer different layouts. But it doesn’t change my feeling that the cost is well above what players would expect to get for that outlay. It’s unfortunate. This is a well-made game that deserves to be played – I hate saying it, but you’re probably going to want to wait till this one goes on sale.
The Escapist, 4/5

That Video Game Blog, 9/10

Jame Slack Games, 8.5

Cube3D, 7

Softpedia, 4/5



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December 4th, 2015, 18:59
Surprising good reviews. It makes me regret not getting this on early access. Now I have to wait for a good sale.
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December 4th, 2015, 19:37
Its a good game although my level 7 henchman just lost a arm. Its a game that really knocks that smug smirk of your face. I thought my chaos war-band was unbeatable. It took just one match in many to learn how at risk my warriors where to RNG. In one match i lost 2 arms, 1 leg, 3 eyes and one life. It was just at that point where i felt immortal and i had good understanding of the game mechanics. Silly me.
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December 4th, 2015, 23:20
Originally Posted by grimwold View Post
Its a good game although my level 7 henchman just lost a arm. Its a game that really knocks that smug smirk of your face. I thought my chaos war-band was unbeatable. It took just one match in many to learn how at risk my warriors where to RNG. In one match i lost 2 arms, 1 leg, 3 eyes and one life. It was just at that point where i felt immortal and i had good understanding of the game mechanics. Silly me.
That all sounds like one hell of a good endorsement to me.
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December 5th, 2015, 11:35
This sounds cool, too bad I am already in the middle of like 6 games and I don't need another to feel guilty about starting but not finishing
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December 5th, 2015, 21:03
Originally Posted by Capt. Huggy Face View Post
That all sounds like one hell of a good endorsement to me.
Mordheim really is excellent. I'm hard to please with games these days since I don't have a lot of time to spend on them anymore. I would rather find one or two good ones and treat them like an open chess board in my house: something I can spend a few hours on here and there and ponder in my off time. In the last several years, as far as strategy games go, I've only been seriously impressed by a small handful: XCOM, Eador, and now Mordheim.
The Wargamer review, I think, does the best job at describing what this game is all about. It's brutal, unforgiving, immersive, and has some hurdles built into it in terms of a learning curve and unique user-interaction design choices. The forced hardcore mode is perfect for this game; it makes every decision on and off the battlefield important. Once you get used to it, you'll see that it's all quite elegant and lends itself to careful experimentation.
Definitely my favorite game right now.
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December 7th, 2015, 21:36
What about the game forcing you to play against similar bands ?

E.g. Getting 5 people in and the enemy does the same.
Getting two heroes means the enemy gets two heroes too.

Is that not annoying?
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