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Wizardry 8 - Steam Update
December 6th, 2015, 11:14
It's nice to see that the RPG masterpiece Wizardry 8 is still getting support:
Hello everyone,More information.
A small update for Wizardry 8 is available now. It contains the following:Enjoy!
- (Windows) nGlide was updated to 1.04 from 1.02
- (Mac OS X) The game will now launch on OS X 10.11
- (Mac OS X) Wine was updated to 1.7.54
December 6th, 2015, 12:59
Wizardry 8 is the best blobber I have ever played. I hope they will make a sequel to it one day like they did to M&M.
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"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
December 6th, 2015, 13:48
If they do, then PLEASE without level-scaling / auto-levelling of enemies !
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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December 6th, 2015, 14:30
Hmm I wonder if this will cause any of the mods to stop working? I use Dodds mod.
Daniel.
Daniel.
December 6th, 2015, 15:00
Originally Posted by Alrik FassbauerAnd please, without the insane amount of respawn. This is what made me stop playing the game!
If they do, then PLEASE without level-scaling / auto-levelling of enemies !
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Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
December 6th, 2015, 15:22
I wonder if gog will get a similar update; I wonder if I even need the update as the game seems to run fine on my computer. Sadly there will not be a wiz 9; the folks who made wiz 8 has aged out and no one seems capable of making a game like this. I think it has something to do with the attention to details or something. Oh well.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
December 6th, 2015, 15:33
What is the actual effect of this update for Windows players?
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
December 6th, 2015, 15:39
Originally Posted by KordanorSupport for Windows 10 and overall better performance.
What is the actual effect of this update for Windows players?
December 6th, 2015, 15:41
Ah, alright. Well then I guess it's basically just an update to compensate for the regular incompatibility problems of early 3D games.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
December 6th, 2015, 16:30
Originally Posted by youThis is also one of my concerns when I choose to get a game's GOG version instead of Steam: sometimes the updates takes ages to get to GOG, when (if) they do.
I wonder if gog will get a similar update (…)
--
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
December 6th, 2015, 18:20
I just got it off Gog cuz it had it on its winter sale for $1.50 or somesuch. Even bought the previous two for the same forgetting I had them on steam.
HX can you combine the two threads?
I think we're going to continue seeing these kinds of patches as long as there's new OS's - which makes it good. I mean, this patch is no big deal as far as patches go but it keeps games like this running.
I've been thinking lately about how IBM managed to strong arm Micro Soft back in the day to make new versions of DOS backwards compatible starting with DOS 3.0. Its something the MAC didn't have to do. So lately, starting with XP, MS has been back to their planned obsolescent ways…
HX can you combine the two threads?
I think we're going to continue seeing these kinds of patches as long as there's new OS's - which makes it good. I mean, this patch is no big deal as far as patches go but it keeps games like this running.
I've been thinking lately about how IBM managed to strong arm Micro Soft back in the day to make new versions of DOS backwards compatible starting with DOS 3.0. Its something the MAC didn't have to do. So lately, starting with XP, MS has been back to their planned obsolescent ways…
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
December 7th, 2015, 02:59
IIRC Wiz8 had a number of graphics drivers - Glide, D3D, OGL and maybe even software! As such, this only updates the 3DFX Glide version.
At the time, there may have been reasons for picking that version (sometimes stability due to only limited hardware to test against, and sometimes speed), but glide was often limited to 16bpp etc. As such, I'm not sure if it is really the best option these days, so an update to the 3rd-party glide->D3D convertor which wasn't in the original game… GOG guys probably aren't missing too much.
At the time, there may have been reasons for picking that version (sometimes stability due to only limited hardware to test against, and sometimes speed), but glide was often limited to 16bpp etc. As such, I'm not sure if it is really the best option these days, so an update to the 3rd-party glide->D3D convertor which wasn't in the original game… GOG guys probably aren't missing too much.
Sentinel
Original Sin 2 Donor
December 7th, 2015, 05:55
Excellent news - I did try to play once since OS X 10.11 but didn't look too much into the failure to launch!
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-- Mike
-- Mike
SasqWatch
December 7th, 2015, 17:10
Did you know the same man, Robert Sirotek, was responsible for Wizardry 8 and Jagged Alliance 2? And that neither game sold enough copies for him to continue in the industry? Here we are 15 years later, long after he sold off his rights, these games are still selling, and he had to go get another job.
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--| sometimes game writer |--
--| sometimes game writer |--
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December 7th, 2015, 17:15
Well, if he helped nordic games creating a new JA, that would be an insta-buy, even after the last failures.
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
December 7th, 2015, 17:46
Among the Best RPGs I ever played. Do you remember the first awesome 3DFX card the Diamond 3dfx Voodoo1? OMG! That was my first.
December 7th, 2015, 19:32
3Dfx and Glide was already dead in the water when Wizardry 8 finally came out in 2001 after many delays. You would have had to own a pretty ancient PC to still be on a 3Dfx card.
If you had a semi-ancient rig you might have had a nVidia Riva TNT/TNT2 or an ATI Rage but if you cared about graphics at all then you would have had one of the first GeForces (the GeForce 3 came out in 2001) or an early Radeon.
If you had a semi-ancient rig you might have had a nVidia Riva TNT/TNT2 or an ATI Rage but if you cared about graphics at all then you would have had one of the first GeForces (the GeForce 3 came out in 2001) or an early Radeon.
December 9th, 2015, 03:45
Wow haha really.. how nice… wiz8 is my favorite crawler … I was too young for 7 , but 8 was totally 90s
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
December 9th, 2015, 07:44
Originally Posted by IrienDo note that glide wrappers in general don't have the 16bpp limit. You don't get the color banding that you did with real hardware.
At the time, there may have been reasons for picking that version (sometimes stability due to only limited hardware to test against, and sometimes speed), but glide was often limited to 16bpp etc. As such, I'm not sure if it is really the best option these days, so an update to the 3rd-party glide->D3D convertor which wasn't in the original game… GOG guys probably aren't missing too much.
nglide is free anyway, so if you wanted to update your GOG copy, it's not difficult. I don't think the nglide they use is customized.
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