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RPGWatch Forums » Comments » News Comments » Mount & Blade II - Six Reasons to Be Excited

Default Mount & Blade II - Six Reasons to Be Excited

January 12th, 2016, 13:37
Improved sieges and combat, better bartering and NPC interaction, and vastly improved graphics, just to name a few. Here's why Gaming Respawn is excited about M&B II: Bannerlord.


Sieges

Sieges in Mount & Blade: Warband weren’t the greatest, let’s be honest. We had a few different options to choose from but the bottomline was that there wasn’t enough variety in sieges, with each siege playing out the same as the one before it. It was more about brute force than anything else. However Bannerlord will revamp sieges completely by making them more strategic, giving players more freedom to choose how they wish to assault a castle or town as well as adding in actual tactics. There will be multiple entry points players can choose, meaning that you will no longer need pure brute force to win as well keeping each siege different.



Improved Combat and Battles

One of the best things about Warband was its huge battles and combat which on the whole, wasn’t too bad for a game of its size. While it wasn’t brilliant, it did the job. However we can’t wait to take part in more realistic battles. The revamped combat will link in nicely with the new sieges, however Taleworlds have promised that combat in Mount & Blade II: Bannerlord will have “up-close and personal medieval combat on a huge scale” which will also be “bigger, bloodier and more intense than ever before”. Sounds awesome right?
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January 12th, 2016, 13:37
Will this ever be released in 2016? Looking forward to this but man the wait has been long.
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January 12th, 2016, 13:55
The first was one of my all time favourite games, I'm hoping the sequel lives up to it's predecessor.
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January 12th, 2016, 15:42
As long as they change the way to recruit people to your castles, I'm fine. The one thing I couldn't stomach in M&B was having to do milk runs around all the little towns and villages to collect 3-5 villagers in each to put in each of my castles, only so that while I was doing it for castle A, someone attacked my castle B and killed all the recruits. So essentially, I declared the game over when I got my second castle, it was too much of a boring chore to continue. They should make it automatic.
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January 12th, 2016, 19:27
What would excite me is a single-player RPG using M&B's combat and horse riding system.
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January 12th, 2016, 19:59
Originally Posted by wolfing View Post
As long as they change the way to recruit people to your castles, I'm fine. The one thing I couldn't stomach in M&B was having to do milk runs around all the little towns and villages to collect 3-5 villagers in each to put in each of my castles, only so that while I was doing it for castle A, someone attacked my castle B and killed all the recruits. So essentially, I declared the game over when I got my second castle, it was too much of a boring chore to continue. They should make it automatic.
If you run the Diplomacy mod, Which I highly recommend as it has minimal impact on the vanilla feel, you get staff who can be instructed to recruit troops of various types and origins.
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