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Default Dragon's Dogma: Dark Arisen - Best New Mods

January 20th, 2016, 14:56
Dragon's Dogma: Dark Arisen's PC release has only been out a few days, but it's already gathered a nice collection of mods, including a character/pawn editor and some visual mods.


More information.

More information.
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January 20th, 2016, 14:56
I still didn't start the game but I know mobs - respawn.
Any mod that cures it if unbearable?

I mean… I'm not interested in decorations.
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January 20th, 2016, 15:30
OMG OMG!!! Looking sooo forward to this after I finish my contract. Oooh, super nice mods!! :-~~~~~~
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January 20th, 2016, 16:24
Mostly ENB/SweetFX stuff. Not too surprised.

I'm not sure why people would want to change the carry limit though, you got pawns to carry your stuff for you. They even pick it up for you, lol. I currently have a very greedy pawn that goes around people's house saying "I'm taking that!".
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January 20th, 2016, 18:47
Originally Posted by joxer View Post
I still didn't start the game but I know mobs - respawn.
Any mod that cures it if unbearable?

I mean… I'm not interested in decorations.
No respawn would break the game. It's open world; it's not like you're exterminating the entire goblin population strolling down the road.
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January 20th, 2016, 18:55
I'll have to try the in-game character editor. What you get in-game can look a lot different from what you put together the regular way.

The carry weight and stamina one is an outright cheat and will make a lot of areas/fights trivial. Good way to ruin your own game.

I'll wait on an ENB/ReShade until issues are worked out. The one ReShade preset I tried made a mess of shadows.
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January 20th, 2016, 19:17
I want a mod that gets rid of those same old console carry overs. Let me go straight to the main menu without the 'Press any Key' message. Remove the messages that say 'Please don't turn off your computer' and let me have a quick save so I don't have to go into a menu and click to save followed by click 'Yes' to confirm.

On the re-spawning. If I'm correct it re-spawns every time you change area which seems far to frequent. Some kind of time factor would be far better. The day/night cycles seems a bit too quick for my liking too but overall I'm enjoying the game if still unfamiliar with it.
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January 20th, 2016, 19:47
My most wanted mods:
-Normal save game system -there is one mod already. but it is not still perfect.
-Normal UI -exactly as Watchdog says
-Normal battle controls. I feel that I need three hands to play this. Why primary and secondary skills need that I press a key all the time? Why not simply one different key for each skill?
-Normal fast travel methods
-Less obscure crafting system (I do not have any idea about what is the use -if any- of 80% of my infinite and bizarre inventory)
-Pause button for battles!! (as in PoE)
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January 20th, 2016, 20:35
Originally Posted by Kobu View Post
No respawn would break the game.
Name me one game it broke.
Remember that I use norespawn mod wherever exists. It saves me from grinding and outleveling everything.

Lemme give you an example. Would Gothic2 be better if they added endless trashmob respawns or it's actually a perfect design they did in that game?

Also check VG247 and Kotaku today. Maybe even more sites…
Somehow they discovered that no-radiant-minutemen respawngarbage mod exists and are basically advertising it as a musthave!
Months after one of watchers noticed it exists!
It doesn't break the game. It gives player a break.

Both examples are of course - openworld RPGs.
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January 20th, 2016, 20:56
Originally Posted by joxer View Post
Lemme give you an example. Would Gothic2 be better if they added endless trashmob respawns or it's actually a perfect design they did in that game?
Gothic 2 uses the Chapter idea to perfectly manage the enemies/monsters in the game and while I would love to see more open world rpgs use a similar method they don't and when they don't and loot drops feed into crafting and so on then some kind of re-spawning is needed. Most of the time they re-spawn far too quickly though.
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January 20th, 2016, 21:00
Originally Posted by joxer View Post
Name me one game it broke.
The game isn't designed so that you will be traveling back and forth through barren land, or to be able to advance enough to beat the bosses without engaging in combat as designed. It's like asking for no respawn in Diablo--completely missing the point of the game.
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January 21st, 2016, 02:34
Originally Posted by joxer View Post
I still didn't start the game but I know mobs - respawn.
Any mod that cures it if unbearable?
Originally Posted by joxer View Post
Name me one game it broke.
Joxer, you simply need to play the game for yourself. Dragon's Dogma is very much an arcade action game mixed with Diablo. A huge, HUGE part of the joy of the game is progressively getting better and better at killing stuff. Respawning enemies is not a problem-it is a design choice.

Imagine if Diablo's enemies didn't respawn. Imagine if Streets of Rage enemies didn't respawn when you played the game through again.

Combat is a joy in Dragon's Dogma. Every time I see a Griffin has respawned I'm very happy because this is another chance to express myself through mortal combat (cue music)!

So joxer…if you hate combat…Dogma isn't for you.

Originally Posted by Kobu View Post
No respawn would break the game. It's open world; it's not like you're exterminating the entire goblin population strolling down the road.
Plus one million to you for using logic! Dogma's world is meant to be harsh and dangerous. The idea that you can kill all wolves, goblins, and harpies is totally illogical. And it would break the whole concept of the game.
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January 21st, 2016, 02:39
Though glad some people are enjoying this game, I will pass.
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January 21st, 2016, 15:59
Originally Posted by Brumbek View Post
Joxer, you simply need to play the game for yourself. Dragon's Dogma is very much an arcade action game mixed with Diablo. A huge, HUGE part of the joy of the game is progressively getting better and better at killing stuff. Respawning enemies is not a problem-it is a design choice.
I will, I've preordered it in fact and it's installed, waiting for me.
Which doesn't mean I'll love it but also doesn't mean I'll hate it. Getting better and better at killing stuff is great, if that stuff doesn't turn out into - repetitive boredom.

Originally Posted by Brumbek View Post
Imagine if Diablo's enemies didn't respawn. Imagine if Streets of Rage enemies didn't respawn when you played the game through again.
Never heard about Streets of Rage (respawnin'? lemme add it on my don't buy list).
For Diablo I've said numerous times that IMO it ain't RPG regardless of it's commercials and advertisments, but plain grinder. Some call it looter or something. Sure I had my fun with it, but I hated Diablo 2 and didn't care for (overhyped?) Diablo 3.

What kept me playing Diablo 1 were randomized dungeons.
But that was back then when the hardware was so pathetic - you had to create a way to reuse a small set of resources and still make the game not boring. You couldn't put a huge amount of different data on some media and distribute it - such media didn't exist!
Today, when everyone and their mother have terabytes of HDD inside a machine, terabytes of HDD in external form and gigabytes of SSD… Endless reuse of same resource I can only take as an insult. Limit it.

Still, DD is a console port. I don't actually expect much of mobs diversity because of it's source platform inferior nature, but then again, I also didn't expect smells-like-PC Valkyria Chronicles awsomeness and yet that game exists.

Originally Posted by Brumbek View Post
Combat

So joxer…if you hate combat…Dogma isn't for you.
Combat is something I care the least for in (any) RPG. RPG with rotten combat part can still be great.
Combat is something I cared a lot about in FarCry3 which delivered. But FC3 is not RPG.
Combat is also something super important in League of Legends (the reason I still didn't start DD is me LoLing) but that game is not RPG either.

Originally Posted by Brumbek View Post
Plus one million to you for using logic! Dogma's world is meant to be harsh and dangerous. The idea that you can kill all wolves, goblins, and harpies is totally illogical. And it would break the whole concept of the game.
Illogical you say?
The godlike reviving trashmobs are logical?
Sure.
It's like suggesting that Dodo bird didn't go extinct because although we killed them all, they're still appearing. They're not appearing. They do not exist any more. We killed them off.

Endless trashmob respawn design should be a thing of past in singleplayer games and it was necessary when hardware was pathetic.
As a point of a story it can still be used when your task is to escape from somewhere so you can't trick the "storyteller" and kill everyone off instead. But other than that, I find the whole idea behind it - rotten.
Games are supposed to be fun and diverse. Games are not supposed to be your second job.
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January 21st, 2016, 20:34
Originally Posted by joxer View Post
I will, I've preordered it in fact and it's installed, waiting for me.
Glad you're giving it a try!

Originally Posted by joxer View Post
Never heard about Streets of Rage
Any brawler game fits the bill. Streets of Rage. Golden Axe. Those are way old Genesis games that people loved because they had insanely fun combat for 1989-1991 years. Also both had brilliant soundtracks, much like Dragon's Dogma.

Originally Posted by joxer View Post
Combat is something I care the least for in (any) RPG. RPG with rotten combat part can still be great. Combat is something I cared a lot about in FarCry3 which delivered. But FC3 is not RPG.
I'd encourage you to go into Dragon's Dogma with a more open mind. Forget whether it goes in the RPG box or FPS box or combat box. Just accept it for what it is. And give it 10 hours or so to adjust to its ways.


Originally Posted by joxer View Post
The godlike reviving trashmobs are logical?
Sure.
See, this is where your bias and preconceived notions stop you from thinking as freely as I'd like you to think. You haven't played Dragon's Dogma. You have no idea if the story is about an evil that keeps spawning enemies all over the world. You don't know if the story is specifically about monsters reappearing over and over because you cannot stop them until you stop the power behind them.

And yet, you judge Dogma already because you think respawns make no sense. Here's a hint: Dragon's Dogma's story IS about enemies respawning because of SOMETHING. I can't say more because I don't want to spoil it.

FREE. YOUR. MIND.
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January 21st, 2016, 20:43
Originally Posted by Brumbek View Post
give it 10 hours or so to adjust to its ways.
Erm I tend to finish all games, even those I despise, so I can write if at least ending was good (example The Last Remnant that falls apart soon after a few hours of game when you discover trashmobs respawn endlessly but has an awsome ending).
Which means unless there is some critical design flaw I'll finish DD not put only 10 hours into it.

Originally Posted by Brumbek View Post
You have no idea if the story is about an evil that keeps spawning enemies all over the world.
Dunno who's currently on MGS5 and there is a story reason your best sidekick is halfnaked hottie. Right. Sure. Because of that reason, they, after making the whole game, designed the character the way she is.

In DD, the reason was made AFTERWARDS. Chicken egg case.
It was like lead designer says - let's put grinding in, the storywriter says okay I'll think of something why is that crap there.

Originally Posted by Brumbek View Post
FREE. YOUR. MIND.
My mind is evil and rotten. Not imprisoned.
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January 22nd, 2016, 00:39
Originally Posted by joxer View Post
The Last Remnant that falls apart soon after a few hours of game when you discover trashmobs respawn endlessly but has an awsome ending

My mind is evil and rotten. Not imprisoned.
I'll totally agree with you that The Last Remnant had an awesome ending! One of the best endings of any video game, in my top 5. You know what other game is in the top 5 endings? Yep, Dragon's Dogma!!

At least you admit your mind is rotten…but with enough effort you can sponge it and clean it off so that you can appreciate *the design choice* of respawning enemies. Someday…someday you'll understand.

PS: who says DD is ugly? Look at this beauty!
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