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RPGWatch Forums » Comments » News Comments » Star Traders 2 - Trese Brothers Interview

Default Star Traders 2 - Trese Brothers Interview

January 25th, 2016, 05:01
Touch Arcade interviewed the Trese Brothers (they are real brothers!) about Heroes of Steel and their upcoming game Star Traders 2:

[…]

Back To The Future

SM: So, do you have anything else you'd like to talk about that our readers might enjoy hearing about?

AT: Our next game, perhaps? The development engines of Star Traders 2 are stoked and roaring along now. We're moving quickly to put the first component of the game into the hands of the Kickstarter alpha team. The game is an amazing mix of the best parts of the original Star Traders RPG and our new capabilities and what we've learned in the 5 years since we built the first one. Oh, and Firefly. Mix in a little Firefly for good measure!

If you loved Heroes of Steel, then you might want to hear about the sequel Legends of Steel. The storyline has been developed, as far back as when we dreamed up Secrets of Steel. It is on our list as a future game, based on the highest point of evolution on the Heroes of Steel engine - which is Templar Battleforce.

If you don't know, we are a family company - Cory, Andrew, and Martin, three brothers in that order of age. We're excited to share our visions and creations with you, and so thankful of your support that has allowed us the freedom to create huge, deep, and heartfelt games.

CT: We're always available on our players' forum, Touch Arcade, or on the Steam discussion pages for our games. We're always excited to talk to players, new and old.

AT: Something special that is coming up for me is that I am nearing my 20,000th post on our community forum. That's something like 4,000 posts, or 11 posts a day for five years. We are insanely active on our forum, and it is a great place. Check out our games, and come visit us. You can find Cory and I on there nearly every day, and you'll get a warm welcome.

[…]
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Last edited by HiddenX; January 25th, 2016 at 22:14.
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January 25th, 2016, 05:01
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