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Default Morrowind - Physically Based Rendering

January 25th, 2016, 19:46
This is all possible thanks to the Morrowind Graphics Extender XE version by Hrnchamd. Although a lot of materials will have to be remade this is something to watch for if you are into modding.

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The latest Morrowind Graphics Extender XE version by Hrnchamd added PBR (Physics Based Rendering) and normal mapping support to the 14 years old Morrowind engine!

This is an alpha quality preview. It will look even better in the future.

The models and textures in this video are made by me and are far from perfect. The PBR materials can sure be made much better but it should still be clear that this engine magic made by Hrnchamd is a huge achievement!
More information.
Last edited by Silver; January 26th, 2016 at 05:06. Reason: There is a prototype version available for download
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January 25th, 2016, 22:49
I so want to revisit Morrowind, but I can't stand the combat system anymore. I sure hope at least one of the rivival conversions will make it.
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January 26th, 2016, 04:21
Originally Posted by Silver View Post
Just to be clear this isn't released yet and is still in alpha.
Not true… Advanced materials (aka PBR) is already incorporated into MGE XE, anyone can download and play with it
there are 2 releases available on Nexus, a beta and something newer than beta termed "prototype" by Hrchamd released three days ago.

Originally Posted by Darkheart View Post
I so want to revisit Morrowind, but I can't stand the combat system anymore.
You can mod pretty much anything in Morrowind , including the combat system. You always could have.

MCP can imitate Oblivion-style combat, and there are plenty mods to choose from regarding to-hit chance.

There are also magicka regeneration mods, sprinting, blocking …
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
Last edited by luj1; January 26th, 2016 at 04:33.
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January 26th, 2016, 07:48

MCP can imitate Oblivion-style combat, and there are plenty mods to choose from regarding to-hit chance.
Which mod is MCP? I have been looking for combat mods every now and then, but never could find anything satisfactory…
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January 26th, 2016, 14:45
Such a good game except for the combat. I don't need great combat but it at least needs to be average
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January 26th, 2016, 17:28
Originally Posted by Darkheart View Post
Which mod is MCP?
Morrowind Code Patch

http://www.nexusmods.com/morrowind/mods/19510/?
http://www.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch



It has many other nifty features (that weren't possible without rewriting parts of the code) you may also like

As for to-hit mods, you can find plenty of those on Nexus/MMH
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January 26th, 2016, 20:45
… and keep in mind PBR is part of MGE XE, which will never work with OpenMW (OpenMw has its own shaders)
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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January 26th, 2016, 22:27
I found Morrowind combat very satisfactory back in 2001 when the game released. I still love it mechanically (and even to this day some stuff haven't been done again, like enemies throwing your throwing weapons back at you in the middle of a fight), but I find it artificial because of the limited visual/animation feedback.

That improved so much in games since then that I am spoiled.
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January 27th, 2016, 00:44
Yeah…. I remember deciding to walk by foot to the first major town , instead of riding a giant flea, and getting pummeled into dirt by a tiny worm creature ah , memories….
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January 27th, 2016, 03:15
Umm… wouldn't a physically based rendering engine provide support for shadows? Apparently this doesn't, or else they have them turned off for some reason.
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January 27th, 2016, 04:30
Yes this is without shadows turned on.
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