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Torment: Tides of Numenera - Early Access
January 27th, 2016, 18:35
Watchdog
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January 27th, 2016, 18:38
I'm happy that PoE is not a turn based game. Real time with pause works just fine thank you.
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January 27th, 2016, 20:24
A little disappointed with the graphics. Had expected a bit more from some of the early artworks we saw. It's 2016 after all.
Traveler
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January 27th, 2016, 20:31
Originally Posted by MicArt styles and budgets don't have anything to do with the year as far as I know.
A little disappointed with the graphics. Had expected a bit more from some of the early artworks we saw. It's 2016 after all.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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January 27th, 2016, 20:37
I was never a Planescape Torment fan. I know, to the PT cult, that's blasphemy or something. I would try this out however, but not at $45. That's way too high for an early access game. That's more of a full release price.
Sentinel
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January 27th, 2016, 22:12
Some folks have no concept of the costs of software development in the first world.
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January 27th, 2016, 22:21
Divinity Original Sin and Pillars of Eternity were made for approximately the same ballpark budget and both are visually much more pleasing than the very bland looking Torment (IMHO).
From everything that I have seen so far, I feel that inXile definitely should have done a better job here, especially in terms of art direction, attention to detail, more atmospheric lighting and so on.
Torment leans almost more towards a Jeff Vogel game than similar RPGs like D:OS or PoE.
From everything that I have seen so far, I feel that inXile definitely should have done a better job here, especially in terms of art direction, attention to detail, more atmospheric lighting and so on.
Torment leans almost more towards a Jeff Vogel game than similar RPGs like D:OS or PoE.
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January 27th, 2016, 22:22
Personally, I think it looks better than both those games. It's more a matter of style for me than pixel density.
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January 27th, 2016, 23:00
The price of wasteland was based off of the kickstarter price for beta; like wise for this game. It is straight forward.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
January 27th, 2016, 23:39
Originally Posted by youLikewise for this game how? The first Kickstarter tier that includes beta access is the $75 digital tier. Early access (beta) is $44.99.
The price of wasteland was based off of the kickstarter price for beta; like wise for this game. It is straight forward.
The $20 beta access pass is only for Kickstarter backers who do not own a digital tier above the $75 mark or a physical tier above the $250 level.
To me this is very much the complete opposite of "straightforward". Why do new kids on the block get beta access for only $44.99 while KS backers who took a risk and invested in the game in 2013 need at least a $75 investment for the same privilege?
Why are physical tiers at such a strong disadvantage? The $75 vs. $250 digital vs. physical beta tier is already a little strange but it gets even more questionable when said new kids can play right away at $44.99.
So people who invest only about 16% TODAY of what others invested THREE YEARS ago get the higher access privilege.
Seriously, how is that "straightforward"?
January 27th, 2016, 23:46
Law of supply and demand, perhaps. Desperation by the devs for more funding?
January 27th, 2016, 23:57
Well, yes, early access for WL2 doubled their budget according to Fargo so I understand why they are doing it. I also understand why EA is doing a lot of things. But that doesn't mean I have to like it
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January 28th, 2016, 00:52
Sorry, but I can't fathom why ANYONE would PAY to play a Beta!!!! I've played and tested lots of betas and usually received a FREE copy of the game as a reward and thank you for being an unpaid tester. The idea of actually paying extra to play a buggy beta leaves me speechless. I look forward to enjoying this game when it's released, but until then I have way too many other unfinished games to play!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
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January 28th, 2016, 01:45
Personally, and this is just me…but in my playthrough, I felt like Torment's graphics were a lot like Pillars of Eternity. I didn't feel like it was really lacking.
But again, there's no right and wrong with art…it's all subjective…it's a question of personal taste.
But again, there's no right and wrong with art…it's all subjective…it's a question of personal taste.
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Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
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January 28th, 2016, 04:09
They had an option to buy beta as an add on for $20. So the price is lowest tier for game plus 20 or $45.
Originally Posted by Moriendor
Likewise for this game how? The first Kickstarter tier that includes beta access is the $75 digital tier. Early access (beta) is $44.99.
The $20 beta access pass is only for Kickstarter backers who do not own a digital tier above the $75 mark or a physical tier above the $250 level.
To me this is very much the complete opposite of "straightforward". Why do new kids on the block get beta access for only $44.99 while KS backers who took a risk and invested in the game in 2013 need at least a $75 investment for the same privilege?
Why are physical tiers at such a strong disadvantage? The $75 vs. $250 digital vs. physical beta tier is already a little strange but it gets even more questionable when said new kids can play right away at $44.99.
So people who invest only about 16% TODAY of what others invested THREE YEARS ago get the higher access privilege.
Seriously, how is that "straightforward"?
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
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January 28th, 2016, 11:59
As stated above. The cost of buying the game + beta access for a Kickstarter backer was either $40 or $45 depending on whether you got in in time to get the early bird price.
I don't see any issue here.
I don't see any issue here.
January 28th, 2016, 12:08
Originally Posted by MoriendorVisually ? very subjective
Divinity Original Sin and Pillars of Eternity were made for approximately the same ballpark budget and both are visually much more pleasing than the very bland looking Torment
To me Torment is a lot more vivid and colorful than the dead color pallete of PoE
and graphics is not where the whole budget is going. I don't think its even a priority in Torment
Lets not get DOS into this , as that's a game where you can accept a quest from a sea clamp which discredits it completely
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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