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Bloom - Development Update
January 29th, 2016, 00:51
The last development update for Bloom was in October, so it is time for a new one, which talks about delays, but not about giving up.

More information.
Anyhow, basically the game is taking longer than we had hoped (likely longer than we even had anticipated in the other update). Largely this is from the expanded scope I chose to run with and the balancing act James needs to do to keep his job and family. (To give you an idea of how much time the art takes, a single new character takes about a week to get into the game, taken from concept to animating….each new map screen can take anywhere from half a day to 2 or 3 days **especially if there is heavier modeling / rendering needed for the map**.)
I guess I have mixed feelings about this. On one hand I feel like I let you down in not matching the promises we set for schedule. On the other hand, I feel like I'm going to deliver more than I had ever hoped two years ago….and in that sense, it feels pretty good. As they say, a rushed game is bad forever, but a delayed game is eventually good (great?).
The thing is, since we are such a tiny team there isn't much risk of the project just failing (get that idea out of your head, we aren't going anywhere haha). We don't hire outside help (hah don't have the budget for it), we don't have a large unstable team (been at this for a few years now)…and we can do it all as long as we are breathing.

More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
January 29th, 2016, 00:51
I'm glad the developer isn't giving up on this one. I backed it during the KS, it looked good then, and it looks even better now. I'm still excited for it.
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Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
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January 29th, 2016, 05:43
I don't know how many times I've said gorgeous looking at Bloom's area shots, but it remains so. I look forward to seeing their videos.
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