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RPGWatch Forums » Comments » News Comments » Daedalic West - The Long Journey Home

Default Daedalic West - The Long Journey Home

March 10th, 2016, 10:38
@Gamepressure.com they preview a new Daedalic Entertainment game called The Long Journey Home. Its noteworthy for being in the same vein as games like Starflight. The game itself is a roguelike survival RPG and puts you in the position of having to get back to Earth.

In 2014 it was decided that Daedalic Entertainment, which had been known mainly for adventure games, should expand. The outcome was Daedalic West, a subsidiary studio whose first production will be a roguelike survival RPG.

Hold on. Don't give up on reading just yet. I do understand that among the avalanche of similar mixes of genres, The Long Journey Home may not seem particularly interesting, but the promise of a detailed world straight from classic sci-fi movies is intriguing itself. In the near future, the humanity has managed to discover a way to travel with faster-than-light speed. Having personally assembled a crew, we're the first people to try out the new technology in practice. The experiment turns out a complete success - everyone gets back to Earth safe and sound, and live happily ever after as the most famous people in the history… Heh, wishful thinking. After the hyperspace jump, we plunge into an unknown galaxy where only our proficiency in combat, a skillful diplomacy, and a stroke of luck can help us return to Earth.



We spent most of the game controlling our vessel directly from above - in this mode, we fight hostile ships, explore lesser fragments of space, and discover ruins of ancient, extinct civilizations. We can also explore planets in search of valuable resources - without them survival is impossible. On those occasions, The Last Journey Home becomes an arcade game - poor reflexes may result in damaging our vehicle. We're going to visit many such worlds, since the galaxy designed by the Hamburg team is pretty big. Longer distances can only be covered after discovering relays that work identically like those in Mass Effect.
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March 10th, 2016, 11:08
I would hope game took many elements from Star Control and it will not be just about arcade combat.
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March 10th, 2016, 11:30
Originally Posted by Archangel View Post
I would hope game took many elements from Star Control and it will not be just about arcade combat.
Agreed. Still game looks promising to me.
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March 10th, 2016, 17:53
This news was posted here two days ago by HiddenX. But nevermind… the game needs more exposure.

As I already said Im interested how much depth will they put into those advanced dialogues (based on keywords).
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March 10th, 2016, 22:37
Originally Posted by Farflame View Post
This news was posted here two days ago by HiddenX. But nevermind… the game needs more exposure.

As I already said Im interested how much depth will they put into those advanced dialogues (based on keywords).
Doh! I don't know how I missed that.
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