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Default Unsung Story - Some Clarifications

April 14th, 2016, 00:34
In there latest development update for Unsung Story, some clarifcations are given with respect to the previous development update.

As we ramp up development progress on the game, there are a few outstanding points about our game focus and the development that we most recently worked on that we feel need additional addressing. We have explained these points before, but for some reason there still seems to be some backer confusion around what we have stated, and how it is interpreted. So to address that:

1) Unsung Story is a single player Tactics RPG, and has been since its inception. The game is centered on a single player campaign mode, with multiple episodes and scenarios. Hopefully that is very clear. Will the game have a mode that allows for players to play against each other in online matches if they choose to do so? Yes. Will we release a beta module that allows for players to play against each other online, in order to gather valuable game play data for balancing the game? Yes, and this does not change what the core of the game is, and always has been – a single player Tactics RPG.

2) Some have inquired as to the development costs for the current project we are releasing. The funds for that game were provided separately from any other source of development funds, apart from any earned Playdek revenues.

3) As previously stated, we anticipate having a first playable of a few game levels in backer’s hands in the fall of this year. It will have player versus player capability, followed by AI for single player. If possible, we will release both in the initial release, and will determine that as we get closer.

And so, we want everyone to know that we are close to being on track with our latest development plan, and should have some game specific development updates to start sharing in May. Over the summer, we’ll have new screenshots, videos and art to share, along with game play specific details about our progress on the character and battle systems, and the game world. Thanks for your support and be back with another update in a month!
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April 14th, 2016, 00:34
Translation:

1) We don't know how to properly balance a Tactics game, so we've added in a multiplayer aspect so that you can balance it for us. This will of course add a significant amount of time to development and mean a prolonged early access period.

2) We spent that Kickstarter money of offices, computers, starting salaries and other perks. This is not technically an expense for any other games we work on with these assets, so we have done nothing illegal. If that doesn't satisfy you, well, Kickstarter backers do not have the same rights as investors in normal business settings, so accept that you will not be seeing expense reports for anything.

3) Here is a(nother) deadline we will not meet.


Thanks!
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