|
Your donations keep RPGWatch running!
Niffelheim - Version 0.9.1 released
May 7th, 2016, 16:33
The Early Access version 0.9.1 of Niffelheim has been released:
Good news, everyone,More information.
please welcome Niffelheim update (version 0.9.1)
Before I start the citation of fixes, I’d like to thank all the players who bought the game for their support. Thanks to everyone actively posting on Steam community for bug reports and suggestions. We are making sure to read all feedback, both positive and negative, because all your opinions matter to us. Only with your support we are able to improve the game and make it a perfect experienceAnd thanks for your ratings on the game’s page, for now we are “Highly recommended”!
Secondly, I would like to apologize for all the bugs and lost progress on behalf of the entire team. I know that when you buy a game during Early Access, you realize that the game is still in development and these things may happen during walkthrough. Nonetheless, we ourselves are not only developers, but also players just like you and we also get mad when a game crashes. Therefore we are going to grant a special “Death to the Bastard” Sword to everyone who is forced to start walkthrough from scratch – go ahead and take it out on the frogs(the sword will be included in this version only)
And finally, what’s new:
Technical fixes:
Balance improvements:
- Castle capture and destruction in Multiplayer mode has been fixed.
- Mob resurrection in Multiplayer mode has been fixed.
- Synchronization of ministructures in Multiplayer mode has been fixed.
- Added saved game consistency check on saving and loading. Now you will have the last working save available even if the game crashes.
- Disabled castle building button after full structure upgrade.
- Demon sigils feature has been fixed.
- The text of the last priests’ quest has been fixed.
- Carrot seed now actually grow Carrots only!
- Added a label “AI” in the beginning of the game to explain all the numbers.
- Added numbers of items for crafting.
- Demon Sigils: fixed bugs with duplicated bonuses
- Added inventory check for required resources before crafting
- Fixed bug with duplicating items when truing to put an item into a filled inventory
- Fixed incorrect transitions between locations
- Fixed connection error for players with names made up of several words
Meanwhile we are going to continue fixing bugs. Please send us your reports and we will do our best to respond swiftly. Our main goal for now is Multiplayer improvement.
- 10 times more Paxil Mushrooms in the game world.
- Resource stacks have been increased 2 times.
- Bosses have grown healthier during the last 5 days!
- There is more grass and therefore more straw.
- Less frogs, more rabbits.
- The skeletons are going to but you less, but they’re still going to!
- Look for skulls and various strange stuff at the bosses.
- Charms action periods have been increased 2 times.
- The trees have dropped some weight and will be easier to cut down.
- The level of demand on your items is down at the Merchant's Shop in the city
![]()
Good luck!
“Niffelheim” Developers (Ellada Games)
May 7th, 2016, 16:33
Got half a unit of Hope up, but then spotted word Carpenter-skill and immediately: Uggh.. this is some survival crep.. Avoid! Avoid!
May 7th, 2016, 17:03
The name is so cute … *cough* *cough* Sorry, but I just had to mention this …

Anyway, it looks good to me, too.

Anyway, it looks good to me, too.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
|
|
All times are GMT +2. The time now is 06:02.
