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RPGWatch Forums » Comments » News Comments » VtM: Bloodlines - Trademarked @ RPGCodex

Default VtM: Bloodlines - Trademarked @ RPGCodex

May 6th, 2016, 19:32
The RPGCodex has Master Spies, too:

Last October Vampire: the Masquerade was trademarked for computer games. Now White Wolf Publishing AB filed a trademark for Vampire Bloodlines as well.

More information.
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May 6th, 2016, 19:32
Isn't that just Paradox protecting already existing product?
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May 6th, 2016, 19:35
White Wolf either simply protect the IP or they are considering to work on a sequel.
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May 6th, 2016, 20:34
Originally Posted by HiddenX View Post
White Wolf either simply protect the IP or they are considering to work on a sequel.
Originally Posted by azarhal View Post
Isn't that just Paradox protecting already existing product?
Paradox Interactive bought and owns White Wolf now.

https://www.paradoxplaza.com/news/Pa…lf-Publishing/

So I'm not surprised as they said a new Vampire inspired RPG might happen last year. My money is on Obsidian making it as they made a few recent hires from the last game.
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Last edited by Couchpotato; May 6th, 2016 at 20:54.
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May 6th, 2016, 20:53
Another Bloodlines would be nice. At least, if they managed to reach the point where Bloodlines is now at release ;-)
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May 6th, 2016, 21:20
Originally Posted by Irian View Post
Another Bloodlines would be nice.
Stay tuned for… The cult classic remade in Unreal Engine 4!

Vampire(R)(TM): Bloodlines - The Transfusion!

Last edited by duerer; May 6th, 2016 at 21:22. Reason: Added trademarks. They have lawyers y'know.
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May 6th, 2016, 21:41
I think whoever does the Bloodlines sequel, should hire Wesp for their QA consultant.
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May 7th, 2016, 00:47
I just started playing this game and it is a really good game,I know should of played it sooner,but hopefully they make a sequel and not just a HD remake.
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May 7th, 2016, 00:48
Originally Posted by Dez View Post
I think whoever does the Bloodlines sequel, should hire Wesp for their QA consultant.
Definitely as he patched and fixed Bloodlines for years.

So I say they should make him in charge of Q&A.
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May 7th, 2016, 02:19
The original UBP started at release so it's been at least a decade! Let's just hope, they can keep activision far far far away, even if it takes KickStarter!
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May 7th, 2016, 02:30
I just hope if Obsidian does it like we're all suspecting, they actually put Leonard Boyarsky / Tim Cain in charge of the project.
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May 8th, 2016, 22:01
And get Brian Mitsoda back as lead writer. Bloodlines had some cool characters.

DoubleBear is supposed to be working on some unnamed second project, but I imagine he could be persuaded….or maybe this is it.
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May 8th, 2016, 22:04
Originally Posted by Capt. Huggy Face View Post
DoubleBear is supposed to be working on some unnamed second project, but I imagine he could be persuaded….or maybe this is it.
Nah it's probably his next RPG he talked about after releasing Dead State. We probably won't play it for another six or seven years given Dead State's development.
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May 8th, 2016, 22:07
Originally Posted by Couchpotato View Post
Nah it's probably his next indie RPG he talked about after releasing Dead State.
Guessed I missed that. Remember what it is? I'm apparently one of the few who actually liked Dead State.
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May 8th, 2016, 22:07
Originally Posted by Capt. Huggy Face View Post
Guessed I missed that. Remember what it is? I'm apparently one of the few who actually liked Dead State.
Not much info really as he said in an interview it would be smaller then Dead State. I believe he also mentioned more games in a retrospective of Dead State.

Link - http://www.gamasutra.com/view/news/2…_indie_RPG.php
Despite the limitation of our budget and staff size/experience, our team managed to put out a game that has garnered a strong fan base and much in the way of consistent word-of-mouth sales. It’s done well enough to allow us to make future titles, which is a pretty big win in the indie game business side of making games. We’ve already got some pretty exciting (and very fun) projects in the works, and at the very least, Dead State has given us a solid foundation to launch into the next phase of DoubleBear’s development as an indie company.
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Last edited by Couchpotato; May 8th, 2016 at 22:18.
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May 8th, 2016, 22:24
Interesting. Thanks for the link, Couch.

Glad to hear Dead State did relatively well for them financially. Sure heard enough complaints about the game here at the Watch.
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