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Default Kathy Rain - Release Day

May 5th, 2016, 16:49
The Point & Click Adventure Kathy Rain will be released today:

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Set in the 90's, Kathy Rain tells the story of a strong-willed journalism major who has to come to terms with her own troubled past as she investigates the mysterious death of her recently deceased grandfather. Armed with her motorcycle, a pack of cigs, and a notepad, Kathy begins to delve into a local mystery surrounding her hometown that will take her on a harrowing journey full of emotional and personal turmoil.

As she follows a trail of clues he left behind, questions emerge… What was Joseph Rain really looking for that night all those years ago? What turned him into a mere shell of a man, confined to a wheelchair? What secret did a suicidal young artist take with her to the grave, and why are so many people in Conwell Springs going mad? The truth is dark and sinister…
  • 320x240 (4:3) resolution with crisp pixel art graphics
  • 4,000+ lines of dialogue
  • Full English voice acting directed by Wadjet Eye Games' Dave Gilbert
  • Original soundtrack
  • 40+ hand-drawn environments
  • Compelling narrative with eerie plot set in the 90's
More information.
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May 5th, 2016, 16:49
This looks interesting, but what is it with indie adventure developers that they seem obsessed with super-low-res art. You have to think that the master artwork was created in high res to achieve the level of quality on display, so why not utilise that?

I know I sound like a graphics whore, but making games in artificially low res in modern times is simply a poke in the eye to customers, and makes it less pleasant to run on the monitors which said customers own (and will own).
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May 5th, 2016, 22:27
I think it is called a "Retro Style".
Like those eyeglasses with those thick, dark frames everybody wears now, which look very much like the glasses people were wearing in the 50s.
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May 6th, 2016, 04:53
The voice overs seem to be pretty decent in quality. That can add a lot to the atmosphere.
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May 9th, 2016, 12:33
Originally Posted by Irien View Post
This looks interesting, but what is it with indie adventure developers that they seem obsessed with super-low-res art. You have to think that the master artwork was created in high res to achieve the level of quality on display, so why not utilise that?

I know I sound like a graphics whore, but making games in artificially low res in modern times is simply a poke in the eye to customers, and makes it less pleasant to run on the monitors which said customers own (and will own).
I totally agree with you, everything else about that trailer was top-notch, but why not use a higher resolution, we are in 2016 after all… that would have made me much more interested in this game!!
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