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Kathy Rain - Release Day
May 5th, 2016, 16:49
The Point & Click Adventure Kathy Rain will be released today:
More information.loading…
Set in the 90's, Kathy Rain tells the story of a strong-willed journalism major who has to come to terms with her own troubled past as she investigates the mysterious death of her recently deceased grandfather. Armed with her motorcycle, a pack of cigs, and a notepad, Kathy begins to delve into a local mystery surrounding her hometown that will take her on a harrowing journey full of emotional and personal turmoil.
As she follows a trail of clues he left behind, questions emerge… What was Joseph Rain really looking for that night all those years ago? What turned him into a mere shell of a man, confined to a wheelchair? What secret did a suicidal young artist take with her to the grave, and why are so many people in Conwell Springs going mad? The truth is dark and sinister…
- 320x240 (4:3) resolution with crisp pixel art graphics
- 4,000+ lines of dialogue
- Full English voice acting directed by Wadjet Eye Games' Dave Gilbert
- Original soundtrack
- 40+ hand-drawn environments
- Compelling narrative with eerie plot set in the 90's
May 5th, 2016, 16:49
This looks interesting, but what is it with indie adventure developers that they seem obsessed with super-low-res art. You have to think that the master artwork was created in high res to achieve the level of quality on display, so why not utilise that?
I know I sound like a graphics whore, but making games in artificially low res in modern times is simply a poke in the eye to customers, and makes it less pleasant to run on the monitors which said customers own (and will own).
I know I sound like a graphics whore, but making games in artificially low res in modern times is simply a poke in the eye to customers, and makes it less pleasant to run on the monitors which said customers own (and will own).
Sentinel
Original Sin 2 Donor
May 5th, 2016, 22:27
I think it is called a "Retro Style".
Like those eyeglasses with those thick, dark frames everybody wears now, which look very much like the glasses people were wearing in the 50s.
Like those eyeglasses with those thick, dark frames everybody wears now, which look very much like the glasses people were wearing in the 50s.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 6th, 2016, 04:53
The voice overs seem to be pretty decent in quality. That can add a lot to the atmosphere.
May 9th, 2016, 12:33
Originally Posted by IrienI totally agree with you, everything else about that trailer was top-notch, but why not use a higher resolution, we are in 2016 after all… that would have made me much more interested in this game!!
This looks interesting, but what is it with indie adventure developers that they seem obsessed with super-low-res art. You have to think that the master artwork was created in high res to achieve the level of quality on display, so why not utilise that?
I know I sound like a graphics whore, but making games in artificially low res in modern times is simply a poke in the eye to customers, and makes it less pleasant to run on the monitors which said customers own (and will own).
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