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RPGWatch Forums » Comments » News Comments » Startpoint Gemini Warlords - On Steam EA

Default Startpoint Gemini Warlords - On Steam EA

April 20th, 2016, 02:56
The successor to Starpoint Gemini 2, which is Startpoint Gemini Warlords, is now available on Steam Early Access.

Humans, fleeing from the ruined Solar system trickled into Gemini in rag-tag convoys, their ships barely holding together. Planet Phaeneros, located in the farthest reaches of the Gemini system, abandoned long before Gemini gained its independence, will become their new home… your new home. You should prepare for what's coming, captain. The Solari Concord needs you!

TWO MODES OF PLAY

The campaign mode continues the story from Starpoint Gemini 2 after the Gemini Protectorate and its allies managed to fend off the Brotherhood threat. The Empire, both in their mainspace and in Gemini have been wiped out. Only small pockets of resistance remain. Progress through the storyline at your own pace and make difficult choices along the way, changing how the storyline will ultimately play out.

The conquest mode is for the freeroamers. Strip away the campaign, but leave everything else and you have yourself the conquest mode. Create a story of your own and completely change the face of Gemini!COMMUNITY DRIVEN

Warlords is a spin-off to our successful space sim Starpoint Gemini 2. The majority of the planned features and implemented ideas came directly from the SG2 community. All the things asked about and requested that we simply couldn't implement in SG2, are now integrated into Warlords. And these are not minor features. We're redoing entire sections of both gameplay and the underlying game engine.

KEY FEATURES
  • Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
  • Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
  • Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best 'stuff' can only be researched, constructed and improved in your HQ.
  • Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
  • A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be 'parked'.
  • Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
  • Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
  • A full branching dialogue scheme, the industry standard in modern RPGs.
  • Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.
Features available in the Early Access version include:
  • The full game world which is almost 10 times larger than the game world in Starpoint Gemini 2.
  • Start with a prologue of the story-line and continue in Conquest mode.
  • Headquarters features about 50% complete.
  • 13 of 19 planned freelance mission types are in. Roughly half the modifiers too.
  • 50% of planned ships are in (approx. 40).
  • 60% of random encounter types are present. Roughly half the modifiers too.
  • 1 of 4 character classes.
  • Most of the ship's equipment and weapons.
There is a massive feature list available on the forums that will be implemented during Early Access.
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April 20th, 2016, 02:56
This edition of the series sounds quite interesting. I'm kind of done with Early Access, but I'll definitely give it a close look upon release.

I'm also kind of done with preordering, but I just couldn't resist with No Man's Sky. Even if the reviews are bad, I knew I would want to check it out for myself. A slower-paced space-exploration game is right up my alley. The only question is whether the procedurely generated planets are interesting enough. From what I've seen, they just might be. And it looks like they got the style right. Style, done right, goes a long way with me. I read one dev saying the goal was to put you into the cover art of a Heinlein book. If they pull that off, which it looks like they might have, I will consider my money well spent, even if I don't play it for hundreds of hours.
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April 20th, 2016, 03:05
Sounds promising!
I am a little off EA, but will look forward to the reviews after release!
Anyone here played much of the Starpoint Gemini 2?
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April 21st, 2016, 18:28
Iam a big fan of spg2 and the journey through early access was actually a great experience which felt a bit wrong. LGM games are really a open book when it comes to development. They have no hype machine at LGM and warlords is a product of the community requested features that could not be coded into the main game. Also they did re-release starpoint 1 remake for free. Which should tell how much there team values there community. I also have some devs on my friends list in steam which feels strange. Then again they are just a bunch of regular guys who want to deliver the best product they can within a reasonable budget. Also there very realistic when it comes down to milestones and dev time. Also they manage trolls and hate posters in a very unique way(they try to educate them). All in all lgm is a great small studio with a passion for space game.
I never regretted it once supporting these guys.

Now they just need to learn how to disappoint people to become a regular studio.
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April 21st, 2016, 18:55
Originally Posted by Stahl33 View Post
Sounds promising!
I am a little off EA, but will look forward to the reviews after release!
Anyone here played much of the Starpoint Gemini 2?
I played it for 20-30 hours. This is supposed to be a much expanded version of SG2.

SG2 is kind of boring after 10 or so hours, what Warlords brings is exactly what was missing in SG2, a way to have meaningful progression in that world beyond just having your own ship upgraded (there are missions but story around them is super boring and it does not help that all the voice acting is pretty terrible and characters pretty uninteresting).
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April 23rd, 2016, 02:49
I own this game. I've only had time to play it about an hour. I can't really say much about the gameplay yet because of that. But I will say, the game is gorgeous, especially in Nvidia surround and 4K.
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May 11th, 2016, 13:01
warlords looks beautiful and even if its a bit empty now its getting better with any new update. they said new content update is coming in 2 days so they are really working on the game.

one thing you can't miss with lgm is that they never abandon their projects and they do early access as everyone should. they involve community not just on paper, but their suggestions really make their way into the game so that alone is the reason i will support this team. i already have more than 50 hours in warlords not sure why some people found it boring. truth be told, i'm enjoying elite dangerous too and many find it empty and boring so that's just me maybe. there are some guys that have over 2k hours in SG2. either way, this will be a gem and yet another lgm game that will shine. too bad it didn't get the attention it deserves with this new titles that are not more than promises at this point.
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