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Mordheim - Review @ RPGCodex
May 14th, 2016, 17:13
Darth Roxor of the RPGCodex has reviewed the tactical RPG Mordheim: City of the Damned:
[…]More information.
Hell’s Ditch
Nevertheless, despite ending the previous chapters on rather negative notes, my overall opinion of Mordheim is completely different. I think the fact that I currently have 80 hours of the game clocked on Steam, and that I’ve been playing it all the time for the entire last month, is enough of an indicator how much fun I’ve had with it. In those 80 hours, I’ve only managed to get one warband to max rank (Skaven, took me a whopping 60 hours in total) and take another one half-way through its campaign.
Simply put, Mordheim is just a solid game of squad tactics. If you’re a sucker for the genre and for the world of Warhammer, you should get it immediately. But even if Warhammer is unknown to you, The City of the Damned offers loads of content and plenty of good, old-fashioned fun. You just have to make sure to turn a blind eye on its remarkably bad technical side.
To be honest, I have no idea how many of the things I’ve praised or lambasted in this article can be traced to the original tabletop, and which are the work of Rogue Factor. But whatever the case may be, as a debut loaded with expectations from an unknown studio, Mordheim is proof enough that the lads have talent. I wouldn’t mind them delivering a PC adaptation of Necromunda in the future.
May 14th, 2016, 17:13
I'm eyeing this game since it came out. Especially the perma injuries of your soldiers seems like a nice/nasty twist.
Weren't my backlog so big I would already have bought it. Guess I will get it during summer sale this year.
Weren't my backlog so big I would already have bought it. Guess I will get it during summer sale this year.
May 15th, 2016, 04:49
It can be very frustrating, but overall I liked it very much… surprisingly so, I must say.
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May 15th, 2016, 18:30
It's an excellent game. It took me many missions to get used to the controls, minimize buggy situations, and how to strategize efficiently, but overall it is a lot more fun than the sum of its parts. It's nice to have a game that you can play in half-hour sessions and still get the full enjoyment, without resorting to a watered-down experience.
Watchdog
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